Noisy, undisciplined and aggressive, the Piranas have cast anchor in town and are in no hurry to leave, having decided to make Clint City their headquarters. As the first of the crew to disembark, Katan, Hawkins, Rhed, Spycee, Smokey and Mayhem, have come to weigh up the competition before standing by to board!
Get these characters in the shop’s Danger and New Blood packs
Anger_HM - Sunday 08/06/2008, 02:03
Hero - Hueco Mundo
Just think if you are facing this deck >.<
kolos
kenny
glorg
sheitane
spycee
rhed
smokey
hawkins
they all have abb that is dangerous.. 2 total shutdown..total bonus shutdown.. >.< for elo too
I already hate that clan!
You say their bonus is useless? well think about it: it stops gheist and roots, with their stop ability bonus.
This clan is stupid. Why? even if you stop them, minimize the damage, it still hurts you (+life, +pillz, - pillz...)
Every time the staff release a new deck, the elo mode is messed up.
With their 4 greatest card (Rhed , Hawkins , Smokey and Katan) the piranas create a 12 stars killers clan in elo.
I mean... come on! 12 stars is nothing for the quality of these cards!
They release 4 cards with new abilities, the only way to block these abilities are with stop ability, which are limited to one or two cards by clan (for gheist and roots, need the stop bonus ability).
Also, clan like freaks and all stars are now useless (just when they were beginning to be "playable"
Now noob players can score high in elo (guys, switch your rescue deck for piranas...)
@7-Redge-7 have you even tested piranas yet? or it's just an assumption?
I can tell you I've tested piranas and it takes a lot of skill to use them. I lost many times to all sorts of decks, including rescue (for example kerry, lea, hax, elvira etc can easily destroy a piranas deck)
Even if they provide pillz advantage that is not equal with DAMAGE. poison will always be a better ability than +pillz because only one card can win the game, with +/- pillz you need another finisher to use the pillz and sometimes you may not have it.
In testing I found myself in many situations where I had more pillz than the opponent but all my cards where 2-3 damage, so I won 3 rounds but the opponent won the game with 1 card.
first it takes a lot of skill to be able to win that round with your +/- pillz guy, because it can be quite obvious you will be using more pillz. And second it takes a lot of skill to use wisely those extra pillz, which may not be a lot because you already used some extra pillz for your card to ensure you win. Translating pillz advantage into life difference it's not as easy as it looks.
And after all their top power is 7 - and that is only for utility cards, NOT finishers. against some of the big guys in the field they bite the dust even with their extra pillz. Against cards like blaaster, shakra, ratanah, rolph, toro etc (and that list is very long) their 5 and 6 power finishers are useless even with 2 pillz more.
Damage wins the game, not necessarily power / attack. That's why Lyse Teria cr and zatman were allowed for so long in elo: they can win a round, they can be good walls for their star count but 4 damage won't win you the game.
I am an experienced player, but it took me some time to understand the strengths and weaknesses of the new abilities. My opinion changed a lot after testing and I can tell you that they are powerful but not overpowered.
The most obvious way to say that they are poorly understood now is the difference of opinions on the forums. I saw on the french forum, and here, a lot of contradictory opinions, ranging from highly underpowered to highly overpowered - opinions of experienced elo players.
We just have to wait some time until we can see their true power and adjust the new releases accordingly.
pl91 - Sunday 08/06/2008, 08:32
Master - URBAN MADNESS
Actually freaks rely on their abilities and since they only have one soa they can beat them easily
pl91 - Sunday 08/06/2008, 10:50
Master - URBAN MADNESS
They don't need the poison if they are to win every battle.their abilities help a lot
Seibeizehn - Sunday 08/06/2008, 14:11
Hero
Yep i play Freaks/Allstars this week, and its kinda easy lol ,I never lose against piranas yet xDD
I think the only good deck for piranas is paired them to nightmare with kolos and kenny , to take advantage on pillz and finish them with those monsters otherway they don't have enough dmg
electricity - Sunday 08/06/2008, 14:13
Senior
I think this clan can be a very good supporting clan.
you can use this clan to get more pillz than your opp n use the other clan to finish the game(easier said than done because this clan really weak against SOA).
I think SOB is a very good bonus for a clan that really depend on its ability cause it will protect this clan against root/gheist
-= overall nice job UR =-