I thought on this couple times cause this is kinda problem...
almost ANY PLAYER in urban rivals thinks that rescue should be played just mono-clan.
but let's think a minute about their bonus:
support: +3 attack
it means that if you get 2 cards of them they will get +6 attack. it is worse then sentinal and junkz but you can handle with it.
if you get 3 of them they wil get +9 attack. this is better then sentinal and junkz.
and if they are full hand (4 of them) they will get +12 attack- very good advantage of pillz.
i think we should start play them as unmon clan- helf deck.
we can try them as a helf deck...so make your deck and post it here!
leave comment...!!!
Tanto89 - Tuesday 10/06/2008, 12:38
Titan - X. LycurguS .X
I don't think I will use them as duo clan.
you must get at least 3 rescue cards in order to get +9 attack right?
then what happen with another one card? NO BONUS
you get 2 rescue cards: only +6 attack
and rescue clan is already complete, good range of cards, damage reducer, attacker, life gain. they only lack of SOA.
-Falchion- - Tuesday 10/06/2008, 13:07
Guru
Rescue are best played as a monoclan. Its what makes them strong and why there are alot of anti-rescue builds around. Also because they have support abilities as well, they are strongest as a monoclan...
breakpoint - Tuesday 10/06/2008, 13:18
Hero
I agree with Tanto. To truly maximize the power of Rescue, you have to play it as a mono-clan. if you look at the cards closely, the most of the staple cards of rescue right now rely on a mono-clan deck.
cards like Larry, Marco, Alec and even Pam are efficient cards but they greatly rely on a 100% rescue for a starting hand.
HaveOne WMD - Tuesday 10/06/2008, 14:01
Titan
I think Rescue relies so much on Support that they need to be monoclan. However, I do think there are other support cards, notably in La Junta and Sentinel that can be very good without mono clan. John, Emeth, Chiro, and Coby are all cards I think can be played fine in dual clan decks.
LOA_PuppyChow - Tuesday 10/06/2008, 15:32
Guru - Legends of America
Well, there was a time when there was a lot of clan combos duo clans, 4/4 splits, 5/3 splits... using rescue.
but they would often lose out when facing rescue mono.
for the +12 attack is very important to Rescue, and without it, they become...
nothing special.
imagine Pam, Pam is essentially Skiner, but Skiner played with 1 other Sentinel is still +20 attack, while Pam played with 1 other rescue is +10 attack.
now, if support included ally clans...
imagine if support included La Junta, and Sentinel...
then you could make some nasty decks using rescue/sentinel, or rescue La junta(more likely use la Junta)
that... is scary stuff.
you should try doing halfdecks with rescue.
if you manage to do well, respond here, and say how well you did.
but imagine how well you did compared to if you had been using Sentinel, or Montana. or another deck...
then respond with your comparison, and research study information.
you can find Rescue half decks in the public presets, some of them seem not half bad.
TLDR...
0 Th0r - Tuesday 10/06/2008, 22:27
Colossus - Les Enfants Perdus De Clint-City
Yep... I agree with evreone else...