So I already posted this on the main thread that we are ment to post it on but seriously im scoreing no help..
do I need to add more damage reducers? is this leveled out enough? it gathered me 8 wins in survivor but alot of that was luck.. I feel its a really good deck but im not 100% sure what else it needs!!!!
Why is everyone set on ambre?
with ambre I would need to use 2 pillz to equal hugos bonus of +6 attack..
true if I use anything above 2 pillz I will be going forward and far over hugos bonus but also I can only use it twice a match.
I may try out ambre soon in this deck (when I save enough) but until then its hugo for the win! ^.^
but no more damage reducers needed you think?
It's if you only use 1 pillz (really, only one pillz, 1 already in the card itself, one from you, 6 attack)
so ambre is better actually
kolos 10 power anyone? (imagine kolos 9 pillz + fury = 10 *10 = 100 attack)
or glorg, 9/6 with full stop?
rolph 10 power with -2 power? (virtually 12 power)
Never has anyone oppened my eyes as much as that tanto....
that would make my deck tear people into bite sized peices...
I do only use one pill.. its just how ive taught myself to play... I would need alot of readjusting to get use to it.
Well.. you can use 1 or two pillz too.
actually ambre courage is fun
people said oh only for two round her ability useful
what happen if
I use glorg / nistarok / rolph / toro + ambre courage and only put 1 or 2 pillz? (if you use kolos or XU52, that's a serious threats, many people will use some pillz because they are hoping you bluff with kolos)
your opp might think, "oh I will attack back when he don't have ambre's ability" and he lt your card pass through or only put 1 or 2 pillz
but that's a big mistake, 6 damage goes through, and they must deal with another one or two round (especially will be hard if they don't have damage reducer)