What about their bonus being:
Opp. Pillz max 3 per card??
lol, could make for sum interesting outcomes, i.e. opponant is limited to a maximum of 3 pillz to use against you for the round. I was just trying to think of something along the 'restricting' lines that previous posts have made about the lack of ability to speak etc... It would make them tricky to battle against, involving a lot more tactics, bluffs, gambles etc, yet they would not be over ruling as a simple SOB card and their defense is punched open. So they would be good when used in elo, but still not brilliant... i.e. Nightmare etc... I also figure sticking it at 3 means the opponant still has the oppertunity to use all their pillz, they just wouldnt be able to stack them... though i can see many a problem with this already lol
[and yup this is bound to get shot down by many lol]
And i know some people on that note are thinking... well you'd just have to throw 6pillz on 2 cards... not exactly the case, opp. damage, power and attack reducers will also be good against a clan with this bonus if used correctly...