Log of Staff Ban Explanations:
March 20 2018
Tourney Type 2, added to the ban list:
Tourney Type 2, removed from the ban list:
Tourney Type 1, added to the ban list:
Tourney Type 1, removed from the ban list:
Tourney Type 2:
Recently, tourney Type 2 revolved a bit too much on the usage of Judge Lynch, Schatzi and Zaveli splashed, paired with 5 or 6 cards of another clan.
We don’t like splash cards to be too popular and this is why we decided to add to the ban list those 3 cards, the same thing we did with similar cards like Phoebe, Beck - Nena and Spyke Mt.
For the most used clans, Bangers and Hive were the most popular options.
We decided to add Joy, Shinobi and Oon Cr to the ban list.
Last but not least, we added both Nekron and Butcher Braxton to the ban list. The reason is that these cards are against the logic of a TQ, and players using these cards would make the matches unnecessary long and frustrating for competitive players.
Tourney Type 1:
Compared to tourney Type 2, in Type 1 high level cards are not played that much since they don’t award the player too many points.
The only exception to this rule was Shinobi, who proved to be extremely popular in Bangers decks.
There was a bit of a ‘trio’ of clans dominating TQ type 1 recently: Bangers, All Stars and Uppers (since the release of McLayton).
We decided to add to the banlist one card for each of those clans: Robb Cr, Shinobi and Wendel.
We’ve also added Schatzi to the ban list, as he was popular as a splash card here as well.
Last but not least, we decided to restore Lehane by banning John and to restore Floyd by banning Glover, to slightly boost those clans who aren’t too much played at the moment.
We considered a return of Avola as well, but first we want to observe the impact of Mimmo in the DT meta.
Source: Tourney Update
edited by Rowdy MOB Cr tuesday 20/03, 18:36
As this guide is 2 years old. I am closing this until I find another player willing to give a more updated DT guide.
If anyone knows someone who will be interested in creating a more recent DT guide. Please contact me.
With the new system with standard vs extended etc etc. How do the DT's work now as don't see seperate room for 25* down and 26* up. Are we all lumped into same room now and vs eachother with system autopairing within a certain *count or what? I'm just wondering for purposes of figuring out the highest possible scoring rate strategy deck wise as things do seem to changed a little bit, as I'm racking up much bigger scores with a 25* deck than I use to.
Guidance much appreciated.
DT Challenge: Frozn 
As far as winning a DT goes, I dunno if I'd be able to provide comprehensive tips on how to play. I just like to read each game as it comes. I generally find myself losing more often to lower levels or players with cards that are considered 'bad' because I can't really predict how they will pill.
Um not sure that's gonna wprk
If the link doesn’t work or changes you can always go to the top and follow
Game>game modes>tourney All the rules are listed there and would be updated if/when there are changes.
Izy7 pretty much explains it in the first place. The DT starts on the hour like 08:00 exactly and ends at 09:00 but if you are in the middle of a fight that you started at 08:59 when you finish that fight the points count. So basically if there’s :15 left in a tourney start a fight. You will end up in whatever place you end up in.
A bit late to the party, but I think a new tip to this post is to try and win two rounds. If you’re going to loose for sure use all the pills
Oh I see Thank you so much
It has been awhile since I posted a deck, so here is one:
I'm having the same problem
Ohhhhhh I did not know that maybe I should play in T2 once and a while.
I was lucky that I had both common and uncommon cards ,but I couldn't play due to the glitch in the game . At least I did okay in one match ,but It was a pain looking for commons and not being able to use my favorites .
@Queeen That 5/5/5/2x5 is a weird deck that in the right combination of clans, cards and play style can be super good, but is a glass cannon so I do have to place a WARNING label on that one. It's super good because under the right conditions you get a high chance to win the match and get a few 2* wins in. Although, I find the best method for that deck is usually bait and bluff with the 5* to scare them into over pilling or high pill to get the vs 5* point bonus only to have your 2 stars bulldoze the rest of their hand. I use to have a good deck formatted like that however the banlist/penalty list had eroded half of it away for good reason.
Dominion is a crazy strong clan. There bonus might de op to me round 3-4 you cant win if they have 7 power or more even if you have 12 pillz. Thats why i think there min should be 5. 4 is way to pwerful. Though that just might be me. There is many ways around it.
It's not only Guru.
Sometimes if just want to do some missions I'm playing this:
Hes not hard to beat really an I use soa. so he wins aginst me a lot more then I would like but hes not op very much can easily be stopped.