There seems to be an issue with the Season 10 and 11 one. I will work to fix that when I have time.
NOTE: Issue Fixed. You can use this to get an idea of the Meta.
edited by Rowdy MOB Cr saturday 28/07, 16:38
Ye the tension of EFC is amazing!
Also, I haven't been to polit even in weeks, because of the soft reset, but I used to climb to Tower with GHEIST mono and a 80-90% winrate, and then Hive mono with XIII up to Palace.
If you can't climb, it isn't because your cards aren't OP enough. If you really WHOLEHEARTEDLY believe that's the case, just play DT until you have enough money to get the cards you want! That's what I do when I need cash...
From what I can tell some of the very best players are using Frozn. I mean there's at least 3 out of the top 10... I won't call them out by name. It seems like they're all making use of the Lds for maximum benefit but that's not saying you couldn't put something else together.
There's also some high ranked players using Rescue.
I'm using Bangerz/Ghost Town. It's a very good deck I beat everybody except the people using Frozn LOL. Dominion decks and/or halves are also strong.
Unfortunately, yes, it does seem like you are missing the 1 key card from most of those halves. Death Wing. Comanche. The Frozn Ld (the offensive one I mean) From the list you gave us I think maybe you could use a strong Dominion/GhostTown combination.
That is not a bizarre case if you are referring to subsequent turns. Cancel Mod. is not a Stop Ability.
This is because Cancel Opp Pillz only works at the turn of Pillz modifier. It does not protect you from Dope or Consume on other turns
I have used Choko against Bikini Joe Ld with Poison before on the turn Bikini Joe Ld won.
In said example Poison of course did no effect because it was just used.
After the next turn when I played Lois Ld against the opponent`s Matriochka, the Poison from Bikini Joe Ld`s ability from the previous turn activated.
in this, Cancel Opp Life Mod does not cancel Poison. For Toxin, it does not let Toxin Poison on turn of the win, but on subsequent turns provided the opponent does not use another Cancel Life Mod or an SOA on the turn Toxin was played.
UR = pay to win? How do you connect that to EFC? Or did i miss the option to buy EFC points with money?
The point regulation sure has its flaws, but that's a different topic.
The money you earn for selling the cards you get after completing your daily EFC mission (at least in Z Palast) is enough to buy most new bloods. If not, you have to trade. Its a trading card game after all...I'm happy that you have to earn your cards
I typically just quit whenever i see Nero, Death adder or any other OP Line up that shouldn't be in any part of ELO.
Yeah I'm pretty bad my decks just never seem to work out for me right
@Queen I agree that comparing DT to EFC isn't really all that helpful. But some of the skills do transfer. There are a LOT of excellent 3* cards and if you see an opponent's 5* and immediately think 'I'm screwed' it's probably got more to do with the bonus -v- bonus than it does with the star value. I think the biggest problem people face is being afraid. You start throwing 8 pills around trying to beat a better card when the truth is your strategy should've been to win the other 3 rounds and if they used 8 pills then you should've just held. Or if you're holding an obvious counter to their card and/or a powerful DR then realize that they probably didn't use that many pills anyway and you should choose a NORMAL amount. If you're playing EFC you have to be prepared for your score to go up and down. You have to be willing and confident enough to accept the average of that. Thinking 'oh jeez taking this loss is going to screw my score so bad what can I do what can I do' is a good way to lose over and over again.
@Jaodorn I AGREE.
@Destro Thanks for that. Insightful. The problem with that, or with even just using 2 5*s is that, in Z Palace anyway, I can't imagine finding that many 2*s that are worth a crap. You're definitely going to be playing a split deck... and when you get that 5* card without the bonus it really takes the teeth away.
From experience, there are many factors.
You can study the ban-list. Sometimes cards that used to be in Z Palace but got moved down because they were strong must be effective in EFC Tower and beyond.
The list of explanations gives top strategies too.
Study the opponents too. One day, they use Montana, the next they use GHEIST, another using Nightmare. With that, a deck that did well one EFC Day might be terrible the next day or a deck you thought was pathetic might be the best deck for the next day.
EFC is really unpredictable. Do check how your opponents play against you too and see if their strategies can be implemented in your decks.
edited by Rowdy MOB Cr wednesday 19/09, 06:04
And you can use Web gl to play on your browser or download UR on steam to play on your computer
@DUC-Perkament I started doing that now , I was able to win .
It shows +0 sometimes, but if you check battle history you went up
It's not that you NEED to play everyday. If your winrate is 100% you can just play 3 days in a week, like 30 games and you'll get a good score.
As you've had no answer yet, I'll point you to http://www.urban-rivals.com/en/community/forum/?mode=viewsubject&id_subject=2707445&subject_page=10#answers
On it ChaosDragon suggests EFC will be back up in the next couple of days
But with cryptocoinz arriving, they will be more generous =D
Hey buddy almost all clans are decnt in danger zone. Find clans which have a few op cards in danger zone like maximus dollum nekron etc and pair em
Thanks for the tips everybody. Right now I am using half mont / half La Junta and currently 87th place Z Palace. I copied this deck: http://www.urban-rivals.com/presets/?id_preset=2884113
I think maybe that's where I've been going wrong, I've been focusing too much what clans bonus instead of the cards in the ability and the bonus. Thanks Rowdy MoB CR I've really got to plan out my decks better.