Power is Power - SV 36 wins
36 wins like it says..
I don't know if sentinel komboka is meta or not. I don't play SV a lot. But from what I know it used to be Hive , DEath adder, gheist etc.. generally.
IMO, Hive isn't that dominating in SV, not for last months (or year). The clan is powerful but checked by the more popular clans like Gheist and Nightmare. Other offensive clans can also match them now.
You get rewarded even if you lose to end your streak.
Keep going until you lose. Then start over again and try to beat that score
Oh yeah good ol deleted. That's really something.
I would recomend
Zlabal, Harrow Ld, Roderick, Heather, Jeremy Francois, Weifang, Saki, Marina, La Fleur and either Aamir or Hearnett
I won Lady Ametia Cr from wheel, so i have some money now. Riots and hive sounds fun, i'll try it.
@ Lux. I am sure amber will remain a potent threat and check to that scenario. I am almost certain she is the most picked leader and I have no data to back it up.
Survivor is nuts. I saw this thread before grinding for the LD mission yesterday and figured I would throw my 2 cents in.
Having no idea where to start, I copied a Ghiest preset and jumped right in and honestly I see where you're all coming from.
At first, it was a 50/50 game mode too but I realized there are more finer intricacies that I couldn't see at first glance.
Putting up No Love with 6 pills then taking a 2HKO on the following turn def happens, but if the clan has damage reduction in their bonus or the opposing player makes the right read, it is easy to lose.
My highest streak is currently 7 , which I know is not incredibly high, but I am proud of it.
EFC is my preferred gamemode, but this is def an interesting change of pace.
Yes is is an expensive game mode, but where else can I use my crazy overpowered cards?
And what would a "fix" even look like? there are far too many busted cards to ban everything considered "op"
Fair and controlled gameplay is for EFC. Survivor is its own beast.
Bangers Baby. Bangers 4 Lyfe. 2hko. All the damage! Vermyn N and friends. Win round 1 and then Win round 2. Good night. KO. That's all folks, minimum damage of 6-8. Apply major pressure. Pill 1 more than you would when you want to win. 1st round counts. Gotta win the first round. Bubbles, lberto and Karl for replenish if necessary. Blidgey OP, mix with eklore to make opponents pill galore. Crush them in the second and third after a bluff first. Guaranteed. Shinobi.....Shinobiiiiiii! Shan the man! Zoe the bro! Lennox for the lols. Mc decay for the truly depraved...good luck.
Thank you so much man, you are a top guy I don't remember Survivor was like this in the past but well I've been aways for ages...
1. I believe the reason for the 13 HP (I prefer to call it LP (Life Points) was because of Huracan.) On one hand, while you want to balance cards, if it gets as high is 15LP, cards such as Noctezuma Cr, El Exotico, Quetzal Cr and El Divino will be deadly here. Perhaps Judge Lynch could benefit unfairly?
Personally speaking, as Survivor is not meant to be like EFC which is a KO difficult room, it seems a focus strategy is placed on 2HKO. On the other hand, it's more like a "high stakes free-for-all room". Any card is allowed and virtually any winning strategy can be explored.
It falls under these categories in my opinion:
-Power Modif ( +/- Attack or Ambre )
- All Stars and John Doom Reprisal: -4 Opp. Power, Min 1 was very deadly in EFC when it was allowed.
-Life Modif ( -Damage/ Vholt)
-Reprisal with Ashigaru
-2HKO (John Doom when you're at Reprisal)
-Mono Roots/GHEIST and Ambre
-Damage Reducers and Damage Exchangers (+/- Attack to force Pillz spending)
-Pillz modifiers and Attack boosters/redcuers or Bonus stoppers (To give you better Pillz control)
For me, It's understandable that Freaks don't fare well in this room due to the nature of Poison 2, Min 3. I hardly see Freaks unless Vholt, Uranus, GraksmxxT Mt or Pussycats are involved as they are often associated with strategies aimed against 2HKO and are stalling in nature. Damage Exchange cards are good at being game-stallers, but fare poorly to SOA or Cancel Damage Modif.
I find it sometimes worth settling for this type of win E.g. 5-4.
It's not a KO, but with all 4 rounds, the opponent is under some pressure I guess.
2. I dunno if it's possible with 5 cards. I'd like it and I believe was even brought up by someone from our Guild in a Guild thread.
Not sure about the mechanics, but I'd be a bit curious. I just think Survivor shouldn't be solely luck based. (E.g. 12 cards in a deck) (10 is better to create variance).
While it's true Mr Big Duke ruins damage reducers (In fact, they were very popular and easily won in Survivor before he game), Exchange helped to some extent.
edited by Rowdy MOB Cr tuesday 19/11/2019, 18:05
Unlock Level: 10
+ Timber can give that extra +1 Damage to some cards. (Useful for turning cards such as #Behemoth, McLain, Michel (With bonus and ability) to potential OHKO cards assuming you are in a format where you start with 12 LP.
- Timber's ability only benefits you if you win a Round. (You can't inflict damage if you lose rounds.
Notes: Impact of Timber vs not having Timber for cards with +X Life/Pillz per damage.
8/1 +3 Life Per Damage (3 Life Points normally), Life Gap = 4
8/1 + 1 (With Timber) + 3 Life Per Damage (+6 Life Points with Timber, but no Fury), Life Gap = 8
8/1 + 2 (With #Fury, but No Timberr) + 3 Life Per Damage (+9 Life Points with Timber, but no Fury), Life Gap = 12
8/1 + 1 + 2 (With #Fury, and Timberr) + 3 Life Per Damage (+12 Life Points with Timber, and Fury), Life Gap = 16
6/4 +1 Pillz Per Damage (+4 Pillz Normally) Net gain: +4 Pillz
6/5 +1 PIllz Per Damage (+5 Pillz with Timber) Net gain: + 5 Pillz
6/6 +1 Pillz Per Damage (+6 -3 Pillz for Fury if used alone) Net gain: + 3 Pillz
6/7 +1 Pillz Per Damage (+7 -3 Pillz for Fury if used with Timber) Net gain: +4 Pillz
While it costs 3 Pillz to activate Fury, with Timber it enables more damage to be done while maintaining Pillz Recovery.
edited by Rowdy MOB Cr saturday 12/10/2019, 17:39
The mission is bugged, send a screenshot of your two 3 game win streaks to customer support. They'll verify it and give you the rewards.
The bi-weekly ld mission to get 2 survivor runs of 3 or more wins
@ -iNsAaNe-: I agree, focus on your Daily tournament Deck, which will be your money maker.
Hi, i was wondering if hive is good in this mode and what a could deck would be? I want to make one as strong as possible.
I tried the Komboka - Leader - All Stars - Went 7 wins, 2 draws (Draws were caused by miss-clicks to the Fight button)
Gotta keep practicing till Friday!
I saw this argument a lot. the answer?
1. if you surrender / abandon your fight your opponent won't get points from you. this is especially true in DT when points matter. even if you know you already lost, but they need the point from you. if you lost on round 1, and they can win another 1 or 2 rounds with KO and saved 1 pillz at the end. they will gonna get what, 5-10 points?
even if UR has a way to give points if your opponent surrender, do you think no one will abuse it? for example, you know your team mate is aiming for rank 1, you met him, and then press surrender. free points for your friend
2. if you surrender, it won't count towards any mission, win lose rounds, +/- pillz hp, dr etc
I mean I think it is fine if you implement surrender button in EFC since EFC is like chess, process doesn't matter, only your win or lose count and your ELO points. DT is different. even then ppl also do missions in EFC such as win rounds in EFC