Interesting deck. I would personally change Timmy to sargh.
I agree with KV Raven.
It's literally impossible to remove completely the luck factor of the game. Even if it were removed, then everyone would play the same strategy and same deck... Another thing that makes players fascinated by any TCG is the "countering" element of the game. Every deck will have a weakness, and the most all-rounded deck will not be the strongest.
For Urban Rivals. if you can well-predict all possible outcomes since Round 1, you can most likely win the game if your opponent can't.
Tromorh to jiro, as pill manipulation doesn't fit in with junkz, bevause both pill maniplations and berserk are more geared to opening and midgame, which is why I would also switch lolly to veenlye cr and eebize to haze
Spyke meets Roots!
this one is one of the "standard" roots / berzerk decks, very powerful and consistent
although I like rudy, using elvis and melanie instead of rudy and kawamashi is almost always better
especially because both melanie and elvis "counter" spyke, which you will see a lot of
Change woolf and woods
wakai for woods or down grade woolf to 3* and put in a better 3* for sakrohm like ngrath woolf could be changed to any decint 3*
Don't change zhu tang to elya cr, zhu tang is much better
personally I don't like tsubame all that much, 7 power I consider too little for a big hitter 5 stars card, although she has that nice ability
I would get fei instead of tsubame and nakata or ralph instead of yumi
as AaaBattery said, marlysa could be introduced instead of spiaghi, but some nice damage reduction is always welcome, depends on the metagame of the current week
Sorry if my rant caused the topic to derail a bit... More on topic, I think these groupings might be a step in the right direction, but they could probably still use some refining. Right now it seems like we're just stating the obvious. To sum up what wasteroftime seems to be trying to say: Staples, cards that are too good to be unbanned all the time, and the occasional counter card belong in a good ELO deck and nothing else will do.
What I personally would love to see are groupings based on function. Some cards are natural walls, others make great attackers, other cards still are best suited to be played last, some make great forks, etc. I'd love to see some speculation on this, maybe by way of a tier system. Comparing Chiara to Edd Cr is like comparing apples to oranges, even though they're both staple cards. I'd be more interested to see people comparing Chiara to, say, Lehanne.
I'd also love to see some speculation on what's a good recipe for a successful deck. Just calling certain cards ELO-worthy and others not is arguably a worthwhile venture, but it's not all that useful for those of us who have a decent grasp of ELO already.
Sharon> Edd Cr
I think you should get shaakarti so you'll have your full collection then once they're a cr you could sell it for a higher price and get a nightmare deck.
@KV Raven: I know it was posted then but i posted the Gianfranco to Mona for this week.
Gheist is shut down. Ever since their best 2 star has been permabanned they feel very underwhelming. Especially since theres usually another ban of either levi or bristone. They dont really have any good cards left. I tried getting something done with gheist the other weak, it was impossible. Even clans gheist supposedly owns were really hard to beat, simply because the amount of banned gheist cards is insane. I feel the UR staff isnt being fair here. I mean theres tons of cards out there with the stop:autowin ability, why also ban every single card they have? Winning against attack manipulation bonuses is hard if all you got left is 6 powered cards with pathetic damage. Allstars has a free win against gheist, and so does skeelz and I see both regularly. Piranhas usually have better abilities/stats and so does nightmare with their high impact cards.
I just dont ever see gheist winning anymore. How could they? You basically NEED to draw wardom +draheera + bristone, every other hand is so bad... :/
This also passively makes spyke even better since chances are, he wont run into stop ability clans. Roots got their gretchen banned too, although I dont see why. She never caused me any trouble. Her stats are fine, but her ability is useless in elo. I havent ever had it trigger at all against me and people usually overpill her too.
So yeah, spyke is going rampant this week I guess. But hes not uncounterable, so I guess thats fine.
Oh and imho Rescue got hit too hard.
Baby Q -> diana. Baby q is awful, to be honest.
Veronica -> Jayzel and Kati -> Tsubame if you can afford her. If not, Kuei.
Finally, wanda ->Ivana. You're probably not going to be winning with wanda, and the conditional ability to wreck SOA is much nicer than 1 power with a card you're not planning to win with
Thanks for the positive feedback, I may update the guides at some point in time, because I'm starting to get a better picture of the current ELO metagame
I have to delay for a few weeks the 3rd part which will be about BASIC COMBAT as I'm still trying to figure out what has changed since the time I was at the top (managed an 1414 last week, but this doesn't mean that much anymore, although it's my second ELO tournament in 3-4 years )
I feel that a lot of stuff I used to rely upon doesn't cut it anymore and overall ELO combat has a very different "feel" to it
IMO, the deck works ok the way it is, I would say 1300 is achievable
however, you are vulnerable to spyke the only "counter" is bogdan
personally I don't like dregn all that much, sure he does 8 damage with a nice power and ability BUT he sucks against SOA and especially SOA with damage reduction (bristone, yookie etc) he also sucks against spyke and I don't see him doing 8 damage all that much, especially at higher level
I would replace him with x-0dus and replace wonald with akendram or other nice lvl 3 freaks, mira maybe depending on the metagame, or other)
x-0dus I find a little more playable, for his lvl than dregn but he also has some weaknesses.
For low lvl cards, I either prefer big atk manipulators, pillz manipulators, damage reduction, defeat abilities or efficient lvl 3s with high life gap potential (including life gain or poison) and decent power who can threaten an opponent as bluff cards or take the game into their own hands if you lack a big hitter in that combat.
piranas have some of those, like hawkins, ector maybe deadeye, but lack damage reduction or defeat abilities. They also have a nice "wall" with high power decent damage - tyd
If they still had ulrich a low star half pirana would have been quite nice.
p.s if you want to make a link which is just the deck name, like this Skell e a vossa semana, you only copy the "preset=1656178" and change the = to :