If a mission dosn't state a clan then you can use any cards so "- 20 opp life" can use any cards. "-20 opp life with berzerk" needs berzerk cards.
p.s This will help with clintz: http://www.urban-rivals.com/en/community/forum/?mode=viewsubject&forum_page=0&id_subject=2108439&subject_page=0#answers
The cards/characters of Urban Rivals are seperated into groups called clans. Each clan has a Theme and a bonus (Example, Jungo's theme is humioid animals and their bonus is +2 life).
To activate a card's bonus (say, Scotty), then another character from that clan has to be 'in your hand'(aka one of the four cards while playing). That means if you have Scotty and Rodney (another Jungo card) in your hand, both of their bonuses are activated/
To help stop any confusion, I classified the bonuses to see if they visibly effect your card, your opponent's card, or neither.
Effect You: Bangers, Fang Pi Clang, Frozn, Jungo, Junkz, La Junta, Rescue, Sentinel, and Ulu Watu.
Effect Your Opponent: All Stars, GHEIST, Montana, Nightmare, Piranas, Pussycats, Sakrohm, Uppers
Neither: Berserk: If activated, your opponent's life points get reduced by 2, with a min of 2.
Freaks: If activated, your opponent is now poisoned (loses 2 life points EVERY TURN with a min of 3)
Leader: If activated, YOUR Leaders' abilities are deactivated (NEVER have 2 leaders in your hand).
Skeelz: If activated, Skeelz's abilities cannot be stopped by Stop opponent Ability (GHEIST and Roots bonus).
Vortex: If activated, when a Vortex card loses the round, you get 2 out of 3 pillz back (with a min of 1).
Note: If a bonus affects attack (Junkz, Montana, Rescue, Sakrohm, Sentniel, Uppers), it gets added after the attack is multiplied: (pillz x power)+/- bonus
Uhm, new blood and extended are the most rewarding packs
new blood pack value depends on the current new blood cards.
you can save your credits and buy many new blood packs when a expensive card is released (every 2 weeks on friday new cards are released) or you can just take the clans urdb says to take and buy extended packs
if you want specific clans and cards not to sell but to keep, you can try elite
I bet they are going to give every clan a week for the Pack and when all of them are done, a new clan will appear, which would be the last week of June
And tourney CR lottery
Can u pls make some avatar for me ??? or can u tell me who does that
I just think extended mode, but i will later on be playing elo. So if one deck has better elo cards i might be choosing for that one.
These cards have been cheaper in the past, so they are now selling for that amount - they probably paid like 1/3rd of the price earlier.
That is part of the play that revolves around the market, you take risks by investing amounts of money to market and if you succeed you get more money. Then each time you repeat this successfully you get XX% more profit. As you get bigger profits and bigger collections also the chance to hit collector while having big pile of that card adds up, making rich have extra "lottery ticket" for super-richness.
I have ran some evaluations how the money accumulates, by having roughly 80 cycles each adding 5-30% more value each cycle you end up having roughly 50-100 million clintz even if you started from the 10000. On the other hand only handful of people have persistence and skills to pick up the trades for 80 times in a row in sensible time - so there are only like less than a fraction of percent of these multi-millinaires in the game - but enough to see them selling unimaginable amounts of cards on open market.
But ultimately, anyone willing to sacrifice time and effort - and learn by trying and mistaking - can do it. Most people look for easy way and they wont find one. Thats because there is no easy way, there is only the hard way.
"This is rock-scissors-paper-shotgun game and shotgun is pretty much winning hand."
This comment reminded me of a wow video dealing with the unbalances in the classes;
rogues are scissors
warriors are rock
Hunters, paladins,druids,mages,shammans, priests are paper
warlocks are mushrooms
Paper beats rock, scissors beats paper, scissors also happens to beat rock, until rock hits 60 inwhich rock becomes an unstoppable killing machine that also beats paper, and would beat scissors, but it can't find scissors because scissors
are invisable. So scissors beats paper, and avoid rock, and that is called balanced.
Basically Uppers were the rogues of Urban-rivals.
*There not Their (God I feel stupid).
Woah dude Titanium isnt always good lol
this is a video of my pulls from a titanium pack
as you can see, its not always a good idea
just get New Blood or Elite
Personally, I would keep Luba. She has been more useful than useless in my playing.
Ash used to have his ability at 4*.
His race horse (Betty Sue) called!
I never used ambre in dm and would do well.. So that card isn't the reason for dm
Cards with the letter S on the bottom right of the pic r standard
Definitely Ditha in a mono deck. Great and inexpensive 5*.
ELO and Survivor should be excused, the winner will be happy and the losing side doesn't have to waste time.
Lets say that you are 990/1000 points until your next level up. You then win your next match, in which you'd usually get 30 points give or take. Instead it only gives you 10 battle points you need to level up, and starts your new level with an empty bar. It's happened to me mid-tourney a couple times, and is annoying when up there with the leaders.
Winning three of the four rounds, assuming no penalty cards, should get more than 30 points at least. How much higher depends on the exact circumstances, of course. Never should it give 24 points, even in the new scoring system. Not in my experience, anyway.