Yea, titan is right. I haven't used khaali yet and usually go with cyb lhia, c wing, dagg, t gaank/deea depending on star count.
Vortex is best when paired with a clan that has high power and life gaping potential. Jungo/Vortex used to be my favorite combo although with no ongh that doesn't work as well (FPC was also good when zhu tang was legal). I would recommend using ulu watu since they match well and you don't have to worry about dealing with bans. Something like a half of wee lee, dave, chel, Numar. Other clans you could try would be Frozn, bangers, nightmare or skeelz when xingshu is legal.
Does anyone have any good advice for people who have experience in the game, but are new to ELO? Looking for good strategies and clan match ups.
Trying out a controlly deck with the new Dr Alma. Doing rather well so far seeing that I've been on a break from this game for a while.
Probably got played alot to complete Solomon's KO missions. The end
The key being that Petra's bonus stops Sera M1 winning pill for pill.
Considering that playing Sera M1 against a 0 pill Petra doesn't leave you enough pills to beat Aleister, despite being more obscure it was an error that he missed your Wendel play (well spotted by you of course).
Petra with 1 pill would have been a difficult move to read. It's seemingly ridiculous against Sera M1 's ability, but we've already established that 2 pilling Sera M1 (enough to get past Petra's bonus) loses if they 0 pilled. You also could have predicted 4(+1) pill Petra and won pill for pill with Sera M1, then having enough to win with Wendel.
Petra 1 pill blocks the sneaky Wendel play (with a seemingly nonsensical extra pill) as well as leaving enough to clean up Wendel in the next round if you blocked his all in. Basically it's an obscure pill split that most people wouldn't see.
Toro Rb lets go
Greem is dead pill/0..
But still... it was a funny card Xd
On facing it, either u can be sure of win in r1 Xd
If u get pp ed with it, The End Xd
Its better to not use miss twice if u prefer a higher score..
Miss Twice Cr -> Dr Ergo and Burt -> Maurice
also kazayan -> Josephine (stable 7/6 and kills SOA clans)
Jose Star -> Gail ld/Salts Berg ( but thats not necessary)
Forgot about Scooty. He's nice.
Unban brody or arno
I'll probably use this half. Thanks guys.
Never, ever, ever do it. Don't listen to this fool. He thinks snakes secretly have legs and that there are better inventions than sliced bread.
Seriously though, don't do it unless you're a very confident player. Considering you made this post in the first place, well, you know what to do.
I think Olga is OP. I mean there's always Olga Noel anyway-- who is very good. As far as Grudj goes... I just said on a different thread that if they brought Grudj back but banned Baldovino I think that would be a very smart move.
Yeah Huracan is kinda gutted. I still think they make good halves just because of their bonus. Unless you're against SoA Derbyqueen and Miss Derbyqueen offer just about the biggest bang for your buck out of any 2*. Not bad for a clan which also has the strongest starting bonus for ELO. When combined with PC or Jungo (lots of people do the Huracan/Jungo thing. prepare to see it now that Ongh is unbanned this week,) they are really strong.
Please give comments or suggestions on my deck also perhaps the best card thought to use when Xingshu is on ban (which she often is)
Using this Keroxing V.2
With Milena Raven can OHKO
Hmm I have the feeling that some other health builds could be a little more damaging though, but this deck is a good setup for that goal, it just needs more reducing, soa, stuff to stop them from coming back in or at least more separation in the matches. Chel seems neat though Kenny Cr can be tough to use because of low power especially without clan bonus, hmm, I wonder about skeelz? Or maybe jungo
Sorry I got cut off:
How to distinguish a good stop card from a bad one:
Does it have above average stats to begin with? (8/1 2*, 7/4 8/3 3*, 8/5 7/6 4*)
It should not be 5 stars. Too much space.
Does the ability do anything? (Stop: +4 Attack would be a pretty crappy ability, but +3 power, +12 attack, +3 damage, -3 opp life, or +3 life are common good stop abilities)
Of course, this should be obvious.
Use Stop cards, you know you want to.
(ps Nata sucks Sakrohm needs a better stop card.)