8 is the minimum allowed and most players use 8 but sometimes in DTs 9 card decks are used to get a higher * count whilst only using low * cards (though with the DT changes this isn't done as much).
You should be able to buy credits here: http://www.urban-rivals.com/shop/?2#payment or do free credit surveys (you should find a link on the home page if their available) You only need to do it once to permanantly unlock the market.
There is most likely no plans to go back to 1 card a day.
The only Crs which have non Cr versions are a few really old cards. They havent done it for the last 3-4 years so its no longer a normal thing (i don't even think it was a normal thing when it happened in the past).
There used to be all sorts of bugs with eloxia's poison. You mean it's still going on?
I feel like it all comes down to good old-fashioned math... Let's imagine that abilities and bonuses (or is it boni?) are interchangeable. For our purposes, I think they are. Now let's go through your example.
The hand you're suggesting is definitely a bit scary under the right conditions. A 3-round win is possible against many hands, and an early Gil win or something like that does set up a 50/50 situation (if you don't block the next pill manip guy, and you're probably going to lose.) But here are some important differences between that hand and the proposed clan:
1) There's a lot more pill manip than 2 per card. Gil has 3 and Nobrodroid has 4.
2) Because of the Junkz bonus, all of these cards have attack manip built in. That is important because it makes 3-rounding with this hand much easier. What are the odds that, when playing mono Theoretical Clan, I will draw a hand full of 8 attack manip on ability?
This is why #2 is really important... Imagine that I attack you with a 2-pilled Gil. Now imagine that because you are pretty sure he's a 1-pill bluff, you just 3-pill a 7 power with, say, a damage bonus. Gil still wins, resulting in a net loss of not 3 but 4 pills. See how the attack manip functions there?
If you can imagine a hand where everybody has +2 pills, and diverse abilities instead of all +8 attack, you will probably find that it is much less likely to create a 50/50 3 round situation.
If I were you extended or elite are perfect tbh. Those can expand your collection and you can find some great pulls from there.
Strictly speaking, I've bought titanium. Got about 60k worth of stuff. Good for getting rares that I specifically might need.
I also bought 8 packs of Elite and got 110k worth of stuff.
And then recently did 16 packs of newblood...got a thorpah and that was about it, totally about 36k total in clintz.. (On friday) Pretty much one of the worse things ever. People who say newblood, well don't do it tbh. Not cause of what happened to me, but there really isn't many cards in there that are decent compared to the older cards. Also, you will make more clintz per creditz if you do Elite/Extended.
After that, I bought 4 packs of extended and got 40k worth of stuff haha.
Soon after I was mad I bought another 10 packs of extended and got 100k worth of stuff again.
Tbh, if you really look at all the cards that are available in UR, you'll notice that NB has like a small amount of cards worth over 15k. You have a better chance of not getting the same crappy card over and over again with such a small selection if you do Elite/extended.
Elite/Extended for clitnz and increasing your collection. Titanium for getting select clan rares you want for your collection. New blood if you want troll yourself getting the same pulls over and over again.
Both go to a room, like Fight Club, and if the friend is on your 'Friend List', then they should be at the top.
Wow, that deck's actually pretty good for such a budget imho. Good all-round base stats, good utility mix.
Nevertheless, imho it lacks the punch (for 2HKOs) or the attack value superiority.
Naturally those cards that have that 2HKO potential as well as attack manip in La Junta is quite expensive. Same goes to nightmare, but mawpin and sargh is pretty useful against those attack manip clans.
However, if you know how to play it properly, i'm sure that deck can get you a long way.
Come on, how often did you match up with a mono Gheist? I always played half deck with leviatonn, let's say, if drawing near stars, 50% to win.
Having multiple DRs and an SOA handy always helps against most OHKOs - refer to the stickied thread
DRs and SOA used to be more scarce 1-2 years ago, but nowadays they're pretty affordable.
How about a Jouster?
Don't forget Radek Niva Troompah (mono only) and (mono only) Boomhma as all potential cards to make a Jungo deck
really good and if u replace Edd Cr w/ Donnie it is not too expensive
this is my powaah deck! rate green guys and girls
Not including CRs, Vortex, by far.
AND... I really see no chance to abuse the secure trades atleast regarding the market.
Most "devious" thing that it can accomplish is to spread big lots of cards to multiple sellers, for example in sales-team - so the owner of the cards is not revealed. But this is negative profit thing - since the transactions still costs 2clintz per card and the market benefit is questionable and customers see the prices.
If there are individuals who over-use the tool, then instead of crippling the tool with artificial limitation - how about making the cost of transactions cumulative - or basing on the cards market value as % fraction? Secure trades are really great and useful tool and that 2cz per card cost is actually laughably small in contrast to the service it provides.
If problem is the too big updates to database (technical issue) there are methods to do this thing gracefully instead of jamming the database with huge instant transaction. I have personally solved performance issues of big database updates, so I know this can be done and it is actually very easy to do. These large transactions needs not to happen in 20 milliseconds, they can happen in half an hour if neccesary for the performance.
My orders are: REWORK IT.
You need to buy credits or do one of the free credit offeres (some unlock the market and some don't but theres no way of telling which sorry).
They only did the 1 a week for a short period of time and then changed it back to no sales.
There is no way to stop the Leaders bonus if you have more then 1 leader in your hand. its to stop players using leader only decks or decks with ambre and morphun e.c.t which could be really annoying to play against.
Not all of the cards in the DT penalty list are in fact ELO banned.
The -10, -5 and -2 points corresponding with each group represent a penalty that the characters in those groups incur in the DT.
This penalty is incurred when you win a match with a penalty character in your hand, even if you didn't use it. For example, you win a match in which you would usually get 25 points. However if you had Hugo in your hand, you would only receive 15. As I mentioned, this only happens when you win.
I wouldn't recommend using penalty characters in daily tournaments, they generally aren't worth it. You can consider using a -2 character if you have to, but -5 and -10 should be avoided at all costs. They will significantly detriment your scoring, no matter how much they help you win.
Hope this helped.
When will UR get around to updating their iPhone app so players can filter/search for Standard characters only.
As it currently is, it's near impossible to use the app to make decks for Standard tourneys.