monday 21/05/2012

Wow that is insulting, should l BL you? Is it because l didn't use full sentences or because of my preference to use dot points?

1 messages

The points are kept in a little golden box after you leave a guild,which is then put in a storage next to others
And when you return,the guild leader takes the box and brings it back to you

Playbox 3000

alwready has UR

Hello all,

First thing: we won’t discuss about XC members’ problems in public. MeRLiN, you (you and your guild mates) can contact me ingame or contact the customer support service if you have questions about sanctions.

If you have a problem with the English speaking moderation team, no need to contact Fraggle, he’s not in charge of this team. I am.
Urban Rivals is not a nation or a country, it’s a game and a company. That’s why there no election organized to choose moderation. Behind this game there is a team with developers, graphic designers, artists, marketing officers, game designers, game masters and community managers. We all have different tasks and one of mine is to manage the English speaking moderation team. If you want to complain about the moderation team, you can contact me directly. My mailbox is open and I’ll gladly answer to your questions and/or suggestions.

Have fun!

sunday 20/05/2012

5 messages


And the FAQ are worth reading
if that isnt enough you can always use common sence, a 7/1 poison 4 min 3 2* would never get made, its basicly a sigma...

Ctrl + F and typing "delete" may help you find it if you're still having trouble. That trick doesn't work on Waldo though, he's elusive.

Welcome to UR.
The abilities as stated are Clan Bonus abilities.
They are only active if there are more than 1 other card of same clan in play at any time.

This is why it is best to stick to 1 or 2 clans when starting out.

saturday 19/05/2012

I find that they work extremely well in the company of Uppers, here is an example of a match I played today.

Opponent plays Rowdy at 2 pills, I played Ghumbo with 4 pills

I then Furied Zatman and used the remaining pills
The opponent didn't expect this and played Fuzz with 3 pills

Victory to me! smiley. I find that as you guys said, there are a lot of mind games involved. I am slowly improving, however I won't even consider them for Mono ; they are just too difficult for me as a newbie. But Uppers/Nightmare are a force to be reckoned with. I would like to eventually try Gheist/Nightmare in the ultimate troll team smiley

friday 18/05/2012

5 messages

You =/= anyone else

Necro please close

"I've never really cared much for the Pussycats, their bonus is trash compared to that of other clans :L" VirtualMeance you posted this earlier if I do remember.

thursday 17/05/2012

Ambre. she makes pathetic cards useable, useable cards good, good cards great, great cards godly, and godly cards instant win. worst non-leader is c wing. 2 free damage and 1 pill when i don't draw soa completely blows

1. vortex are hard to adjust to.
2. Roots/gheist. I just can't use them effectively, and stop cards are rough.
3. Skeelz. There is nearly 0 variety in good decks, and their attack manipulation has lousy damage.
Freaks and pussycats are easy. Either play like they have no bonus, or treat them like they have to 1hko. Ditha in any round is a good chance to win. Especially if you have ella/cherry

Yeah, somethings wonky with the prices... Almost as if someone cashed in a few huge Cr's somehow and just up and bought half the market's low hanging fruit on purpose.

Inflation doesn't happen this fast, ever...

wednesday 16/05/2012

Found myself getting really bored recently, switching up clans every day or so. Which is just loosing me money. I want to know which clan or half/deck is not only fun to play ; but rewarding and effective as well. I don't like Freaks, Gheist , Nightmare , Pirhanas or Roots. I'm not too fond of Vortex, Jungo or Berzerk either (You can see why this is difficult). I was thinking that maybe Montana could be cool, but in a half deck with a clan like Fang Pi Clang perhaps? I just find that I am getting bored of the actual gameplay pretty quickly. Perhaps the game isn't for me, or maybe I just need the right deck to play with. I often find myself doing badly at Elo and Survivor. Deathmatch is pretty much the only mode I can play successfully.

It is no longer there

tuesday 15/05/2012

Well, an analysis, pill by pill:

If you essentially count the -3 Power by Ongh as +2 Power (Because it's rare you're knocking down a 9 power to 6, 8 to 6 is more common)

1 Pill: Ongh 10, Askai 7
2 Pillz: Ongh 20, Askai 26
3 Pillz: Ongh 30, Askai 33
4 Pillz Ongh 40, Askai 40
5 Pillz Ongh 50, Askai 47

(It progresses as such)

Now, consequently, Troompah:
1 Pill 26
2 Pillz 32
3 Pillz 38
4 Pillz 44
5 Pillz 50

So, in mono, Troompah is pretty much better than Askai until you get long range.
Askai & Troompah are better than Ongh if you anticipate using 5 or less pillz.
Ongh is the best of the 3 if you consider leading hard (6+ pillz)

And Ongh gets better if you're thinking about people playing with Ambre or heavy power guys like Copper or Ulu Watu/Bangerz

You need 2 or more card from the same clan to get the clan bonus

Daily Tournaments, then play the low level market. If someone sells a card vastly cheap than it's current price, buy it and resell at that price.

Create a subject