I was about to say "well, if it's the psychotic guys you're into...", and then I remembered that Jaxx (first two forms, third possibly) is also on my list XD
When I first played Roots I also thought that Gretchen and Amanie aren't a good combo, but I slowly realised that if your heal doesn't work it's a good thing. Why? Because it just means that your life is above 10. Gretchen and Amanie, if you do manage to land both in, will hit 8 damage, and in Elo your opponent's life will be 6 if there are no Pussycats. Only Jungo winning 2 rounds will get to 10 life. So it's pretty safe to have them both, however I don't really enjoy my 4* attacking cards to have 7 power as it's easily beaten, although that really can't be helped.
I've played mono-Roots a little bit, and I used a deck that someone had reached above 1400 with. It's pretty much the same as the deck you're using. One thing about mono-Roots is that the damage is too low, and if your opponent has an epic stop: ability card, like Karen or Flinch, you're screwed. So I'll keep Amanie instead of Burdock.
Anyway. you might want to splash something in since Gertjan's your only support card and having splashes won't affect the deck much. Maybe a 6/2 or a 7/1 split?
Hoped I helped, sorry if I didn't. I don't play mono-Roots like a pro, my only successful times with the Roots are with a 4-card halfdeck. If this is helpful, the half deck was Jeena, Rico, Yookie and Noodile Cr.
1. Basic game theory;
There are four cards dealt to each player. Assuming an equal draw and equal play, two of your cards will win and two of your opponents cards will win. This is simple, basic statistics but the implications are important.
If you can assume that two of your cards will win and two of your opponents cards will win then you can concentrate on which two of your cards you want to win and which two of your opponents cards you want to win. Realize you can't win all the battles but you can choose which to concentrate on. Now, which two cards should you use?
Another old thread bumped by a noob
A poor Guy Made a mistake For selling his sum sam Cr
At level 35, will get Ambre.
it is funny
Bumped from 2010....an already answered thread with a player who hasn't played in years asking the question.
To people who bump threads how does it benefit you? Do you know how sad you look? You sit on your computer, scrolling through hundreds and hundreds of pages to find an old thread that isn't closed to then offer your amateur and often useless advice on a topic already resolved that poses no relevence to todays audience. Pathetic.....
I allready did
Make sure you have added your friends as an Urban Rivals friend. If you have you can both go to the Fight club room and you should see your friend at the top of the player list. Click on them and then click challange. Your friend should then get a message allowing them to accept the fight.
There is a new full list of mission and their rewards at http://urban-rivals.dev/ur/missioncategory
Let me know what you think.
The list is almost done, but still missing a few missions. it will fill out as registered users view the list and the system imports their mission progress.
@Alpha_PL : Yeh whatever you do don't sell them to kate.
GraksmxxT, SkrumxxT, Uranus, Petra, Eris, Miss Stella, Stella and ambre is quite a good T2 deck.
1) People are buying packs to try to get Heegrn and probally jane ramba and they will sell any other cards they get.
2) people brought up a lot of vortex cards befor the announcement trying to get a lot of copys of the Cr and when its announce they will sell the copys of the cards which arn't going cr.
All of this increases the supply of vortex on the market decreasing the prices.
It probally takes longer to make 5 artworks then it does 4 and you might run out of ideas.
Ko'ing with vince just means you have to inflict damage with him first and then knock them out. You dont have to kill them using Vince, if this makes it any easier.
If you click on the collection tab at the top of the page it should bring you to a page with all your characters. Underneath each card there should be a button to add a card to your deck. Click on it and the new card is added to your deck. Cards allready in your deck will have a remove from your deck button instead. Though you have to have at least 8 cards in your deck at all times.
I think this is what you want to know, if its not please give me some more information.
I'll advertise this on UM and on UR FB group
You can now rate decks from 1 to 5 on the "My Urban Rivals" fan site (http://urban-rivals.me) Older decks won't always show up first on the list like they do on the official site since they've been around long enough to get tons of votes. The system is pretty new, so not many of the decks have been rated yet. Build and rate your own quickly to get them noticed.
Deck list: http://urban-rivals.me/ur/deck
The NB prices will always fall eventually, but its difficult to say how much ultimately and at what exact time. The "market game stage" is roughly last two thirds of NB card lifespan and during that time it will be in its minimum price.
I have figured out a pretty good way to figure out this stuff semi-reliably, it works about 90% of the time. But I wont tell the system in detail, would be bad for my business. I strongly suggest trying to develope your own "UR market theory" that generates accurate predictions
"then after every release there prices go down intill about the last week where people start to buy them and the price raises a bit again."
This is not true at all. Some cards reach their minimum even before mid-NB and start rising after that.