It has been discused in other topics.
Victory - 12 pts
Draw - 6 pts
Defeat - 3 pts.
Also, points from completing missions are also added. For example, if you win 250 fights with clan X, you will receive 50 points which are added to your activity.
I believe in Lost Warehouse rewards are reduced and I think you receive only 1/2 from fights, although I am not 100% sure.
You do not receive any points for market activity.
SOB will only stop the bonus of the character its playing against. It will not affect the other cards in your opponents hand.
This will mean that the other cards with still get the extra +12 attack for having 4 cards from the same clan in your hand.
Jungo have alot of Stop: cards and they can be used against the GHEIST anad as for Nightmare i would say Piranas although Skeelz are excellent against GHEIST
You need cards that have -life as an ability, for instance the Berzerk clan with their bonus, stuff like Lin Xia or Ojibway.
Saying that you should have balanced hands would create an abusable situation. Think of it this way. If you KNOW that you'll always be drawing a 13-14 star hand, you could potentially pair cards with others, assuring that you'll get certain draws.
Did you seriously bump a 2 year and 8 month old thread just to say "very good"? at least add something or raise a new question.
FPC has changed quite a bit in the 2 years and 8 months since this thread started. They are a much better clan now. With the creation of "defeat" FPC now can have the pill advantage in fights with the help of Tsubame and Kursuri. These cards allow FPC player to have the mind games they used too when their 1 hit kos cards matter (they don't now, 6 power and weakness to SOA just doesn't cut anymore it in any mode). Heitachi allows the clan to stay strong in the ELO Spyke environment. Heitachi Kursuri Zhu Tang, and Nakata / Ralph is an amazing half deck. I still think they are pretty low tier but they are better in ELO than Ulu Watu.
Spyke, no doubt about it. especially now that he's unbanned =D
It just goes to show that roots get all the hate from unskilled players.
The " Sorry Iyruma the deck of the opponent you've selected is too weak to your deck" can be stopped by using the quick challange button which will automatically select an oppionent whos deck is not too weak.
You have to have 8 cards in your deck at all times so if you want to change a card you have to add the new card befor removing the old card.
(if this isn't your problem then please can you re word the question).
No, no no and no. The Bonus is ridiculous. I like the ideas, the bios, and some of the abilities you came up with, but the abilities alone, mixed with the power that some cards have AND the bonus, make everything about this clan completely OP.
i forgot about thormund
he would go to my eyes as better then sasha
he can take out any card.
and even vs soa you got a 7/3 which is fine
MrSmokey_WMD - Imperator - Wise Men Distracted
Today at 06:58
Doesn't the sure shot take an equally long amount of time?
If you have the crazy new animation for it, yes. If not, no, takes at least half the time, to about three times faster
Lottery tickets don't exist anymore (this is an outdated thread).
Slot Machine cannot be found on the App as it has not been implemented yet.
You can use the Slot Machine on a computer via the 'PLAY!' button. If you play on the new game version you should see an option at near bottom.
Deck suggestion for mono nightmare please. I'm a fan of horrors bring it on!
Oh yeah, that's because you can always predict what an opponent's gonna play in the last round in every game right? Because the opponent's also gonna know that you're gonna reserve your SOB for the final round so they counter it? The topic is Eebiza's ability vs SOB in the last round. Eebiza's is useless 100% of the time no matter what, SOB sometimes is, but can also be the deciding factor in the 4th round whether you like it or not.
Oh ok, Thanks guys, That's why.. I was doing it on the first solo mission
Can this subject be closed please, Thanks
Removing life is not the same as damageing the opponent with attacks or posions. You have to use cards whos abilitys/bonuses are - opp life e.g Rudy.
He's a Cr he will always be going up in price. The older he gets the more people want him and the less there is. He's also a good CR, so he will go up faster than others. Unlike terry cr who is pretty worthless and won't grow fast or much. So pretty much, he's never gonna be at his highest. He will always grow even if it's a very little, it just depends if you wanna wait on that growth.
I sure don't know if this particular thread belongs here but...
A clan dedicated to music has yet to appear, while there are some in Junkz and other clans, not one where literally every single member is capable of playing an actual instrument, i.e. piano, guitar, etc.
For my idea, which has yet to be named, it would be a group a musicians banding together or something to protect concert venues. The members would mostly be classical, jazz, rock, etc., performers. I would like the leader himself to be a conductor for the orchestra (makes sense to me cause he already runs the orchestra during performances).
For bonuses, I was thinking something like support +attack or +damage to fit in with the idea that musicians sound better when working together. The more interesting part for me about this clan would be potential abilities.
Fitting in with the themes of music, the abilities will be Crescendo, Decrescendo, Subito, and Refrain. With crescendo and decrescendo, the abilities will either gain or lessen in effect as turns go on. For example, if a member of this clan with the crescendo attack +3 were to attack, one the first turn he would get a 3 attack bonus, 2nd a 4, 3rd a 6, and on the last an 8 attack bonus, likewise with decrescendo it would be in reverse. Such abilities would not ever apply to damage or power stats. Instead Refrain and Subito would be used. Subito, meaning suddenly, would grant a large bonus on the first turn and little bonus on others.
to be continued