They've been making cards Cr every 4 or 5 months for the past 3 sets I believe (maybe 2). And they have been on Mondays, my guess would have to be August 1st or 8th.
Commented changes you should make on it.
Stay if you can at least buy 100 or 500 credits... you only need to buy them once... I got XU52 and Xian Lee on my first 50credit. Sold Xian Lee and made a deck around XU52. Have been playing Gheist since but now I have a lot of cards from different clans.
Poison and heal would be something like Leech: 1 life max 10 min 2 which is quite complicated unless you get rid of one of the max or min.
I think at some point there will be something like Steal: 1 life/pill/power/damage which will reduce the corresponding attribute of your opponent and add it to yours.
Battle points are your xp. When you get a certain ammount you go up a level.
If you want to know how many battle points you need intill the next level hover your mouse over the yellow/black bar next to your level in the box on the left hand side of the screen.
Because of Cortez and Fixit New bloodz are currently the better choice as there aren't many cards that are more higher priced than that, however with Classic you can get upwards of 150k in a single pack if you are extremely lucky.
Decide what game type you want to play, and what clan(s). Pick one or two clans to build your deck. I would pick two clans if you're just starting out becuase you can usually get a stronger deck for the price. I would also suggest working on a T1 deck instead of T2 right out of the gate if cost is a consideration. Once you've decided on your clan(s) we can help further.
piranas for t2
6/3 soa / sob gets banned? 3*? Sounds sketchy
dieter isn't banned... or is he?
The clans with the highest average value for the their cards right now are Bezerker, Vortex, Bangers and Nightmare, ordered highest to lowest.
Ofcourse, Bangers and Nightmare might not be the best for netting clintz because so many of their expensive cards are rare. Piranahs, Pussycats and Jungo have some very expensive uncommons meaning they might net you more clintz from them on average. Jungo and Piranhas have pretty well priced commons which is a nice bonus. Also, Nightmare has 10 rares while Jungo and Pussycats have only 7 each, meaning if you include Nightmare, you have less chances of your rares being from Vortex or Bezerker.
I get this information from this fan site:
Yes i agree that in elo you got the whole different opinions thing since u must have 2 stars and 3 stars to the deck work.
but in T2 i feel like this thing of choosing a card depending on opinion doesnt work as much.
all that changes is how much money you got.
its just thhat i feel like each clan in t2 got the decks practically made alwready,just depends if you must make some adjustments in case ur poor(clint wise)I was thinking of ur started centering a little in more then one play style in a clan.Like piranas with pill manip and the old power manip they used to have more of could maybe get improved.
but for elo yes its all on diff play styles and i was hoping this could get more into T2
When you complete all missions for one clan? Do you keep playing for it or do you sell everything and change to another clan?
Once they get a CR they'll plummet down
IPhone update now, please
I still can't play that coveted Single Player mode you chaps keep talking about.
^This picture describes it.
"Because Skeelz are like the only clan that doesnt have an offensive bonus... "
Skeelz bonus atleast helps you when fighting Soa cards or Sob cards. There's still a good 6 clans that don't have that advantage.
Thank you so much guys..two replies already mark my decision
100% of the time your game is decided onward how you open it. When both players play well that good start leads to the situation where the "grand show " is on the last rounds. The chances for both parties are decided earlier, by the cards remaining and the lifes remaining. Often it becomes game of 50/50 (all in, or defend against fury etc). -.but this usually means both parties have played extremely well at previous rounds because game becomes a showdown.
With succesfull start you most probably are putting opponent on downward spiral where in rounds 3/4 he will have minimal chances of win (he has to quess how many you pill to win both - or to win by fury and be able to defend against counter-fury or some other stuff).
Games being decided in rounds 1/2 involves many risks - for example running out of pills and opponent can even double-fury to win. People learn to avoid these situations thus they play - even if they take risks - game such way they are able to play in the last rounds even if their risks somewhat fails.
Tho - there are times in the metagame where "Fu*k it, I'll just hack him to pieces in rounds 1 & 2" is extremely effective tactic only noobs can defend against....