Robb does not need to be played last turn, he is a solid -3 power ability on all turns, sometimes you need to beat a certain card on turn 2 or else you will lose the game or you will need a turn 1 win against heavy poisons or to stop pill eaters, Aamir is -2 power on round 2, and -1 power in the first round. The probability of winning in round 2 or 3 is much greater than lasting till round 4. There are much more turn 1 hindering abilities than 4 round abilities, for instance if you let a poison go through even on the 4 round with Aamir you still take the poison damage because you couldn't stop it round 1.
Game mode do you *
Probably your multis
45 cards in the newbloods cycle currently, 4 cards per half-month = around 11 cycles - 5.5months - to cycle newbloods completely.
So roughly when card is 7 cycles old - or 3-4months - it's price is at bottom most likely. This is only general rule of thumb.
Simple solution would be to reward the play instead of trying to affect card's values. Investors have large card pools and that means they have always resources to put power to cards that are market-wise beneficial - aka they can sell the cards that lose value to gain cards that gain value. Basic stuff.
When you reward active play over passive things (like owning cards) you create constant advantage to new players - because they gain profits by participating the matches. The reward of active play is best when it's given in packs and the packs should yield MORE cards than they currently do - that way you generate supply and start the clintz to travel to the side of active players. At some point the market will be saturated and the old investors need to purge their supplies - making prices fall for real. At that point profits from playign matches (wage of playing the game) has more purhace power which is additional benefit to active players/noobs.
The problem in markets is created by Boostr by systemic lack of supply of cards, the artificial lack of supply drives the prices high and makes market play very easy - all you have to do is own cards and you get money, because every good card is bound to be undersupplied. They are so undersupplied the price gains allow the tweaking of even not-so-good cards.
Watch out for the Flash missions A-E.
By completing them you will get one of the LDs you don't own yet.
The missions always last from monday to sunday.
Thanks to both of you for your help and answers!
Go to the missions tab. There are the 5 missions;
-Weekly LD A through Weekly LD E
You will be awarded a random LD when you finish the final mission E
At the missions yab you find weekly ld missions A, B, C, D and E. After completing E you receive one random ld. Each week you can do these missions.
You also can get them from arcade
Its pretty annoying going through your collection and seeing a low clintz card have a value of like 100k clintz because someone is selling that STAGE of the cards evolution for that price while the real price is like 2k. It throws your total collections value off so theres no way of telling what your collection is really worth because its usually inflated by 200k+
Anyway UR to fix this by just feeding the real average sale price for the card in your collection to get a better number on collection value?
Basically, if you win with a card with +2 Life, the Mission progress goes up by 2 and so on depending on the card. Bridget's ability counts towards these missions.
In addition, if you timeout or forfeit a fight, the progress will reset to what it was before the fight.
Just keep that in mind. It automatically Missions automatically updates progress during the game after each round on display and the effect is saved after completing a fight.
Ive bought packs but don't see the "bonus"?
Damn 10/10 for effort. I don't think the game died because of rich collectors as its main reason, the game itself didn't really expand in game modes IMO, although the arcade can be accounted as a new game mode, you have to pay the premium currency to unlock 80% of the game mode(I'm not sure if you have to pay 30 credits to unlock every stage). This game just became a stale and not a real ''developping'' game which doesn't attract newer players to stay arround. But the
current market system is deffo a problem.
He found out answer to questiion, someone can close topic
Accidentaly sold an mt for 800k too low, just came from rs where typing K actualy does something --//
worst of all is it just went to market at that price, no warning, I have no clue how that is even possible...
welp rip me
No, but bronze tokens are so common you'll get them no problem just by playing the game normally.
The last Silvano for Elo is 3 credits
Ok thanks all of you for responding me in the chat, and i send the report about this card
Some feedback rather than questions:
1. I noticed that in "My collection pro" if I sort my cards by quantity by default they are sorted from less to more. Obviously if you click it, means you want multiple copies first, otherwise why would you click it. Makes do 2 clicks always, could sort from more to less first by default.
2. When I go to "My collection" I can no longer watch all the same All stars Aamir&Co in the first line. No need to show them by default - anyway an action is required by user to filter collection. Would be better if it started blank - would take less time, traffic and resources.