Only the creator of an event can delete or remove you.
Just like me, still keeping it on
I have updated it to add MKali.
Eliminate them then delete them from the eliminated tab
I agree with Schatzi because of the overall potential, although some flaws and conditional it is not the worse condition. In most cases Schatzi is 8/4 vs half deck which is slightly above average and 10/6 vs mono without fury very few 3* can reach that without a combination of their ability + bonus. the reward out ways the risk in my opinion
I feel 2 and 3* cards are more flexible in what Identifies them as strong because their ceiling on what is strong is lower than a 5* or 4* card.
I still feel Saki is the mini-big for Allstars because of her solidness and flexibility. 7/4 is the basic 3* base stats, but the ability/bonus combo puts her in a strong match up against most cards while still being solid on her own if compromised as opposed to Robb cr whose manipulation is amazing has too many counterplay factors due to over reliances on both his bonus and ability to make up for his lower power. Zlabal is also a good pick as well because an unconditioned exchange ability is an op ability on on the same level as duel unconditioned cancel pwr/dmg if the stats exchanged is a huge enough gap
Fang Pi Clang
has to be #pei Mei for the similar reasons as Schatzi or Mamba like Zlabal
Helsa or Natasha
Helsa does multiple things that other good cards can only do 1 of. only issue is confidence
Natasha on the other hand is a shining example of the perfect copy stat user an ability that was once considered garbage or average at best early in the game
Read here (comments) -> [RULES] Introductions & Recruitment / Hyperlinks / Guilds
Skeelz is one of the clans with unique issues either its too good or subpar. Remember Dollum and Sopiket
I think it is because how their clan works and their bonus. They basically have no Ability/bonus synergy since their bonus only ever helps vs soa while every other clan uses a mix of their bonus and ability to win. So to counter the weakness that they have a bonus that almost never works skeelz usually has extra strong abilities or naturally higher base stats. However you run into the problem that because they don't need their bonus at all they can be super splashable at 1-2 cards in a 6-2 or a 7-1 deck set up with very little draw back.
For me, probably Nemo Mt because of this "never-dying" mechanic in the game.
He is even banned in Tourney for the Rebirth Ability.
Jam&Earlxxt - not much to say here, just pure powerhouse with insane stats and protection power and damage, sure he could be cancel opp. modif. but that would be just beyond broken.
Volkan Cr - insanely good ability which works no matter if she wins or loses the round, great stats and helpful bonus.
The Rocktana - great stats and ability, however she is not in tier 1 because she has to be played first round to fully benefit from her ability potential and with each next round her ability is getting weaker also clan bonus is not too great.
1. Beeboy Cr. This card was a game winner for like idk how many times.
2. Michael. One of my favorites when I played Skeelz at the start.
3. Tomas. Partnered up with Michael in T2 to have fun with Skeelz.
4. Lee Long. Like a go to striker in Fifa.
5. Flinch. Always used this mofo when Roots and Gheist were hot.
6. Sabotage. This card is mental. I love it a lot.
7. Katja. She's just
8. ImperaSloane Cr. Got tired of always facing her so I bought her. Worth the fun. And she turned Cr lol.
9. Yoshida/Rad. I love their arts.
10. Tessa Cr. I've always wanted to own her but she's too expensive. Got the chance to use her from guild bank. It was fun.
Personally, I find Bangers, Junkz, and Komboka as the strongest clans in EFC atm. Bangers has a lot of options, including previously perma-banned cards, Beeboy Cr and Blaaster Cr. Junkz has two of the best SOA around in EFC (Qubik & Ravebot) along with a very diverse 3* lineup. Komboka despite being new has a lot of strong cards. The 4 elements theme also makes for a very varied clan that is quite hard to counter. Kuwaka, Duygu, and Kupanda are cards I'd hate to see in my opponent's hand.
All other clans are playable, but the ones I personally find "underwhelming" are Roots, Freaks, and Schredder -less Skeelz. Both Roots and Freaks have limited options due to heavy bans. Roots has decent 2*s and 3*s but doesn't really have that reliable big guy. This are ofc just my opinion. I play EFC but not really competitive.
There's always MS paint...
I can only justify more expensive 0xp if they are usable at lower * but if people demand more clintz for card that is only useful last * then its stupid like The Juggler wrote
A good idea! UR can make a lot of emo, much more, then now. But the player can select, which emos he wants to use.
That page has up-to-date rewards from the current iteration of Arcade. That topic you posted concerned the 1.0 version of Arcade.
In terms of making the rules simpler and shorter, I dont thinks theres much that can be done. Personally I think that they are well explained, and although they are long it is necessary because all the roles have to be explained thoroughly and things need to be clarified more when the rules aren't clear
Or more CRs