Not enough players to justify keeping it around due to there being effectively no benefits from levelling past 50 back then.
You forgot to end with, "But it's just a theory... A game theory!"
Otherwise, they seem to be good estimates, if not on the short side.
I think he will be VERY glad to get those 7 credits
Uu thanks, somehow missed that.
If those suggestions don't work, buy a cheap card. That usually 'unlocks' the mission.
" Good afternoon
As it has been a while since the last wave of the new MT (Kerozinn Mt and Spyke Mt) we will put again the bonus x5 fight points in these two (currently x10).
The others MT will have the same bonus:
x5 clinz: Alec Mt, Ratanah Mt, Smokey Mt, Kenny Mt, Scarlett Mt, Manon Mt, Dounia Mt
x5 fight points: Nemo Mt, Kerozinn Mt, Spyke Mt.
So it was temporary x10 bonus because they were new MTs.
After the goldsink that was RB cards, i don't think they'd be all too fussed about compensation. And, if you were unlucky enough to get the clintz reward in the first place, the amount of clintz you'd've missed out on would've been negligible anyway. 2,500 is what, twenty minutes work in a DT? Just curse the RNG and move on to the next
Q: Do the bronze silver ever get cheaper?/
A: Yes in certain promos. The cheapest I`ve seen for these chests is 90 Tokenz. (Staff called it the 10% off discount on Tokenz chests I believe)
In this case, all Bronze, Silver and Gold were 90 Tokenz for a limited period of time.
Season 5 prize list
Normal QG Rewards:
1: 25.000 clintz
2: 25.000 clintz
3: 25.000 clintz
4: 25.000 clintz
5: 25.000 clintz
6: 25.000 clintz
7: 25.000 clintz
8: 25.000 clintz
9: 25.000 clintz
Hardcore QG Rewards:
1: LD 1 ( Bakuta Ld )
2: 1 Rare
3: LD 2
4: 1 Rare
5: LD 3
6: 1 Rare
7: LD 4
8: 1 Rare
9: LD 5
50: 1 Common, 2 Uncommon, 3000 XP
100: 2 Uncommon, 1 Rare, 5000 XP
150: 2 Uncommon, 1 Rare, 5000 XP
200: 1 Uncommon, 2 Rare, 7000 XP
270: 1 Uncommon, 2 Rare, 7000 XP
279: 1 Collector (SIlver)
I trust this answers your question. I will close the topic.
Feel free to send me a PM if you still have queries.
Lyse -> Pandora. Already said this. SOB is a very strong bonus, and it, coupled with the insane ability Pandora has, makes for a great round winner that only ever has a hard time with the very few 9 powered cards.
Dj -> Maana Cercei (to an extent, both have 8/8, attack manip in the bonus, and a defeat ability. One could even argue Maana Cercei is better than Dj.)
Guru -> Locke. Almost same base stats, essentially same bonus (though Locke's is better) and COB is SOB most of the time (sometimes it's better, sometimes it does nothing). Perhaps there's a better card to compare it to.
General -> For now, i'd say the closest comparable card is Shinobi. Same stats and ability, but Shinobi obviously doesn't threaten the 1hko, instead being much better at winning rounds. I'd even say Shinobi is better.
Kiki -> Pretty sure the Gheist broken card will be very comparable to Kiki.
I don't think it's possible to make a list of the best five cards in UR anymore, since there's plenty that rival the old big five now, even in less obvious ways than raw stats, like Goure.
To answer the original post. Cards with abilities at a level other than their maximum are often called "semi-evo"
Players will use these cards to get the value of the ability, but will use them at an earlier level to make room in their deck.
Most examples are level 5 cards used at level 4. But there are some cards like Raoul that can be used as early as level 2.
Players need to constantly replace these cards as they level up, so there is a higher demand on them.
This is the first of an upcomming series of Top 10 that I'll be posting. To start with, here ir the Top 10 Best Five Stars in the game.
I did this after a lot of analysis and taking multiple factors into consideration. Resisteance to SoA, SoB, DR, Atk. Manip or Power Manip were all considered and also conditionals were taken into consideration. Saying that, here it goes, and I hope to read your list as well .
10.- Dragomir / Shakra / Shinobi.
This may see I little tricky, as I placed three cards in one spot. It's hard to tell, and after a lot of consideration, I had to leave the three overthere. While Dragomir's damage is way more shaky, his natural power + SoB makes him able of taking big monsters, like Ymirah Cr, pill for pill.
I feel like Shinobi's position and Shakra's are well jusified. They're quite powerful, threating cards wich only specific cards can deal with them.
9.- Kalindra Cr.
This is the shakiest card of them all, but also the highest reawarding one. a 10/12 or even 10/16 it's quite the deal. If Kalindra Cr's wins, in proper conditions, it's enough to win the whole match. Of course, such a threat comes with several limitations. First, she is revenge based to be SO threating. Next, SoA, SoB an DR become quite annoying. Finally, certain card can Overpower here, even with 10 power. Yet she remains a solid card against any of those obstacles. In SoB or non-revenge she remains 8/8. On SoA she remains 10/6. DR usually will make her a