If your contry has surveys or anything like tht u can do 1 then sell, otherwise, u gota buy unless u want to sell 1 card at time
The Vortex bonus is good and versatile- lose and gain back a pill- they are very similar to Pussycats (damage reduction is also like a defeat ability). As far as the metagame, I see them as 1/2 deck or 3 card 1/2 around 7-8*, complementing a strong combat clan like Uppers, Bangers or Ulu Watu. C Wing and Neloe are there best 2* for this, and Deea and Onyx are the best 3* for this. Dregn and Olfgn are cool but 5* characters that don't have a bonus that helps with winning are not what you want for ELO. I mean, they *do* have a virtual attack bonus but not when they win... Their 4* carry heavy damage but are weak in combat. It's hard to have a competitive 4* character and none of the Vortex are there yet.
Lol this thread has turned into something more entertaining than helpful!
I bought 120 credits for the first time.
Bought 2 Full Decks, and have not been disappointed, They both gave me 5commons, 2uncommons, 1rare.
I sold off the few cards that didn't fit, and one of the cards was worth 6k, so I was able to then buy a bunch of cards to fill out a few clans, and now have 4-5 playable decks that I'm very happy with.
Just my two cents.
Well after selling off the Droid and another card I got in a 2nd pack I bought I wound up with 10K clintz and went crazy buying up some cards.
Still trying to figure out what style I like best,
narrowed down my clans to:
Right now leveling a bunch of cards up, to figure out which combination of groups work the best together.
My Best sets now seem to be Pussycats who I got lucky enough to draw a Muze and Ditha from my 2nd pack of cards.
And Allstars who I was able to buy: Amelia, Essie, Randy and Robb.
Also got a Dalhia in Piranhas so I bought some decent cards to work around with her.
Switch to Non Random
Wow, old thread is old...
Take your pick!
Well they rely on one or the othere. it be better if they bsnned one then the othere back an forth would be great. but realy with the new clan clan an cards bristone an levation are no longe the best. or that much a threat if you think about it an look at them vs the new ones. i can bild a superb soa clan with my gheist just a pain with out my staples
Nvm. pls close this thread
i did what Bauldy just suggested
thanks Slava N!
btw for those wondering, just switch your event back to set-up, and eliminate the player
then go to the eliminated players list and remove the player
that will remove the player from the event and reimburse his clintz/entrance fee
The reason why gheistling and erika are not on there because i used them as a beginner (and failed of course)
Another issue regarding the mobile version is that the opening post is displayed in a box thing that you can't scroll through, atleast not with an iphone/ipodtouch.
My experience tells me that it's usually don't pay off to buy Titanium packs, unless your really lucky, of course. but if you do, and want to sell off the cards you don't need you should pick Nightmare, Skeelz, Vortex, Jungo, in that order I think. That is, if you want Bangers and Ulu Watu cards, pick Nightmare, Skeelz, Ulu watu and Bangers.
But if you are in it to make some clintz you should wait until friday when 4 new cards come out, buy a load of New Blood packs and hope to get some of the new cards and sell them right away. They are always worth a LOT the first couple of hours when they come out. I cant remember if it's this friday or the next, though..
Sent one message to customer service, let's wait for their answer
Kitsune, let me introduce you to Roots
i built an ELO deck worth 3k without even using the banned Roots cards
An uppers half would be like:
-Nellie (-> Jackie, when get her)
There is random setting and a non-random setting.
In random you have a higher chance of winning with a higher attack, or a guaranteed win with double attack.
In non-random, highest attack always wins.
Basically, random is a coin flip without extreme attack manipulation.
I think the confusion involves many ppl misunderstanding what ROUND is
each game has 4 ROUNDS
round 1, player with the highest star count goes first, the opposing player goes second - end of ROUND 1
courage will activate only for the 1st player, if the 2nd player uses a card with courage ability, it will not activate
round 2, the player that went 2nd in the 1st round now goes 1st, courage will activate for this player - end of ROUND 2
the same goes on for round 2 and round 3
Ambre, same mechanics, but instead everyone in the deck will have COURAGE ability if that card goes first in a round
ONLY if the card goes first in a round
CONFIDENCE - this will activate ONLY if you WON the PREVIOUS round
REVENGE - this will activate ONLY if you LOST the PREVIOUS round
DEFEAT - will activate if you LOSE the CURRENT round