I actually like this a lot better. I don't know why I didn't think of a 44433332 setup before, I guess I just really wanted a 5* but it's not even that necessary. Thanks so much for the help everyone
I did stop. im not doing it anymore :/
and thanks for the thread.
Mono Freaks and Cats are pretty easy to win with
I'm going for all Ld's to earn regular credits. As for not doin missions in elo, I only do the ones that I'd get thru my usual playstyle/decks anyway ie: gain 150 life w jungo. I'd get it anyway w/o adjusting anything so kill 2 birds w 1 stone kinda. Thx guys
You gotta realize 1 ELO match can take 20 min long.
Spiaghi or Cornelia, depending on ur playstyle
El Gascaro's a pretty good card.
+14 Life Bonus at the start.
Defeat +3 Life which is useful at the start say a 4 damager hits you, 13 life left is still good enough for the Huracan.
6 Damage and 6 Power are pretty solid stats, He's sort of borderline OP with them base stats, they may have got away with a 6 7 but not a 7 6.
Am I going to go for high pillz like 5 or low pillz like 2 with him? Put 2 Pillz on your opponent still needs 4 pillz on most of the time, then he'll probably get 1-2 damage resulting in a 2-4 depending on your opponent pillage.
SoA destroys his double bluff ability but he's still a mean card with that Bonus.
He's a pretty solid card that can take SoA and Sob pretty well and he really does help Huracan in the first 2 rounds.
Similar cards are cards like Maurice, Fizzle, Slyde and Melvin which are all pretty good.
I doubt he's worth perma-banning, but he's always going to be one of the better cards for Huracan.
The 8 damage threat backed up with stron DR.... yep welcome ro recent/present time ELO. life gapping is pretty normal where people are basically loading up pillz on their hardest hitter(s). lots of cards out there can now gap for 8 or more life
Any suggestions would be helpful...
Yes, but you don't always face SoA, even not in heavy SoA weeks
Moses also does great against Pussycats and other DR's
Thanks Joe. It's that I'm paranoid I will end up having 1299 or something so I stopped playing. Next time however I'll try to play to 1400+ if I manage to get past 1300 again.
You asked people to suggest what you could have done better and that is exactly what they have done. If that means that they think 6/8 characters should be changed (according to their own preference) then so be it.
The main thing I note with this deck is that you're not using any of the Vortex 4* (Dagg, T Gaank & X-0DUS). They're all solid, usable choices.
I find the clan's 3* quite mediocre so I usually don't even use them. When I use a Vortex half, it's almost always 4/4/4/2 with Dagg, T Gaank & X-0DUS with either Cyb Lhia or C Wing depending on what's popular that week. Dregn isn't bad, but because I don't usually use their 3* he becomes too heavy to fit in the deck.
This 14* half is quite aggressive and looks to make use of their recovery bonus. If they don't win their round an inflict a reasonable amount of damage, you recover pills and can have another try. They work well with clans that have enough damage or life gap with their lower stars that are capable of picking up the pieces with a pill advantage late in the game. With this in mind, Nightmare are actually quite a reasonable choice.
My Nightmare half would need to fill the remaining 11*, meaning either a 4/3/2/2 or 3/3/3/2 split.
Glorg/Oshitsune, Pan, Artus, Phyllis/Mawpin OR Pan, Cutey, Edwin/Crowen, 2* of choice.
Be very cautious of using both C Wing and Artus in the same deck. If you want Artus then use Cyb Lhia. If you want C Wing then use Phyllis or Mawpin (according to your preference).
Also change Thormund to Scooty. +1 damage helps. Trish is equally bad and I personally use Davis over her. Solid in comparison to Trish who relies on her ability too much. The damage trade off is worth it since Davis wins more/bluffs harder.
Also if you have Wyre in, there's no need for a second SoA. Run Arnie, Gatline, or Bre.
Mono Rescue is cheaper so go with rescue.
Any suggestions would be helpful....
My personal thoughts.... play a lot
Certainly makes a defensive Kitty half. Good preset. C:
Nice use of a powerful low * Fang Pi Clang half
If you're worried about SOA dare I suggest Nakata to Muntendon (?) A bit risky but it frees a * and retains a Stop: ability
then one of those 4*s to Naele or Zoid (?)