friday 18/06/2010

Well the bonus is confusing but i know how to beat them

1) Displayed is that neither is stopped. As you said: It does not matter. They simply both have no effect except canelling each other or not cancelling each other - or don't canel out each other and just stay there as displayed. None is calculated first, the are caluclated at the same time.
One can also look at it like this: Two abilities and/or boni that cancel each other are simply completely ignored as it does not matter either way.


2) a SOA+SOB card played in a round always means both cards play only with their base values for power and damage. Beware conditional stops or StopsmileyXX! If anything, Stop-X's are calculated before all other abilities and boni.
2a) There is no difference between the SOA+SOB combination... they are all 'Stop-Alls' that do exactly what the name lets you think they do. (See 2). It's only a matter what cancels out what (or doesn't, see 1)

I building the jungo clan but want clan will work them plz help mesmiley

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i just made it a little while ago.

Ok. Thank you. I think I'll be building a montana deck. smiley Thanks a lot. smiley

They are just for show, nothing really come out of them...

My first preset, Is it good or bad? (:

http://www.urban-rivals.com/presets/?id_preset=1339934

I'm going to wait till more of the clan is out, so I can pick up a chunk in the new blood packs smiley.

As for which to get, well I'd always go for filling up four clans, rather than just one, so you can do split combo's and just enjoy more options in gameplay.

Can't give you much advice, just personal taste as I don't play either, I like the cats in elo however smiley, where damage reduction can reign supreme. I'd play some games with them now and again if I had the deck for it.

I guess it would depend on your choice of game mode, the next guy could simply state the opposite preference smiley.

So mono decks I would plays cats, in a split deck pirana's can pair off nicely with many clans I have seen. I also fear facing cats as I've taken to playing mono skeelz! smiley. Maybe with this new vortex clan, in the short term we'll see people countering the bonus with stop opp cards though?

Good luck either way.

But if it's just about surviving, you won't care at all about inflicting damages and it will be all about damage reduction and +Life.

Yea... i suggest picking another clan... that deck is fustrating to fight with and won't get you far in competitions, and the clan is only for rich people( best cards are ~10k)
i suggest going rescue, much better and cheaper for newbies than junkz... or montana.

I'm a huge Ambre fan. She is a lot of fun and turns some of the most deadly card in the game to simply amazing cards.
My favorite is a nightmare+ambre combo, oshitsune and kenny are just too good.

Show me your cards for skeelz.

Wouldnt it be interesting if they made that a separate ability be like if your opponent has 8 power or more the ability is activated causing -5 power min 0 or even activating damage reduction. It would definitely increase popularity of power reducers like oshitsune.

thursday 17/06/2010

Of course it was for laughs, look at this whole game and the clans

Make sure you click the no random button above the room, as even in so called no random rooms I have lost without it set on strange scores (revenge calculations specifically). Thus far I haven't lost with it clicked, on anything but normal values.

I could stay in the free 15-20 rooms with my stupidly good elo banned cards, but not learn very much, and have a great winning percentage, barely ever lose a hand.

Its all about where you play, haven't really played this week but now i'm about to hit up elo again smiley which is infinitely more difficult for most people than the 15-20 room would be. As long as I improve on my position from last week, I'll be happy.

Continued
Mammoth vs a 9/6 card

1 pill opponent needs 2 more
2 pills opponent needs 1 more
4 Pill tie
5 Pill you need extra pills to win

Clearly in this case Rowdy with his abilities betters Mammoth and so disporves my misconception that attack manipulators work best on cards with a maximum of 7 power and less well on cards with 8 and poorly on cards with 9. I think mammoth is better overal as soa dosent hurt as much due to his higher power.

Thanks to all who replied!

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