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thursday 25/02/2010

Follow my advice and improve it, i posted it on the preset, replacements for toro are plenty, getting a methane will probably be better for you if you plan to play ELO with that deck, get rid of hugo and one of the 3 3* cards i mentioned and put methane in there, or you could make the amount of 3* in your deck considerably less to make a deck with 2 5*, 1 4*, 1 3* and 4 2*, if you DON'T plan to play ELO, just put toro in and forget what i said

Charlie, Chlora, and Massiv

Massive is just a wonderful card. Weak versus Soa, but when his ability is unopposed he can tear through even the higher stared behemoths. Plus you already have damage reduction.

Charlie because she's simply one of the best cards in UR. GREAT DR plus massive attack potential in the right situations.

Chlora for SoB, which is /always/ welcome in Elo.

5/6 is really good! Well done. If you keep that up you'll have done pretty good by the end of the week.

Nightmare does seem pretty good in elo, but then, ghumbo and Oshitsune are often banned.

How in the world does he fund all of those pfulls? i have seen a few presets that look nice but i just can't see keeping up with evos long-term in a regular deck, let alone doing nothing but running pfulls.

what fun lol smh

Oxen, Frankie Hi, Beetenka, and Wendel. smiley

wednesday 24/02/2010

Lower leveled players are only a threat if you think too much. Don't think. Go for the 6 pills - 6 pills KO if possible. Your chance of winning is much higher than theirs.

Hi there,


thats the deck i made, i dont have the fancy CR's from montana or uppers, but would like some feedback on how to make this deck better for DT's...

i got good help last time on my rescue deck, i tried out the tiny cuts deck, and get nice rankings top 50-100, but i wanna try to go higher.

now i start my DT's with tiny cuts to get some fast points and finish with my rescue deck. its been a smooth ride to top 100 almost every time, untill i get the battles againt montana/uppers or the montana/hugo combo's then i get owned easily, no matter what i try...my math skills are pretty good, just the guessing how many pills opponent would use is kinda off...

so i reread all the "school" tutorials again...and hope to do better next time.

It has been more than 1 week since the latest flash version update, and I have noticed there must be something wrong with the randomness!
For the whole week, I have taken nearly 300 battles in random mode (just hope things go fast in random) during DT. But all of them show up a big problem with the randomness. If there is not a sure-shot in a certain round, 90% of the time there occurs a delay when my chararaters attack and then I lose the rounds. WHY? This is VERY Abnormal. I lose just because my computer is not the faster one?
And what's more, it seems someone else has suffered this as well!
So I'd like to ask is there anyone else has noticed this too......

I'm trying out a 16 star deck: http://www.urban-rivals.com/presets/?id_preset=1117708

If anyone's got any advice for making it better/less worse it's much appreciated!

Your where probarly watching at the ranking of the month, week or day, and so you only see the BP's of that time, a level 36 is most likely playing for a few months already and so not all his battlepoints are displayed.
go to the ''overal'' rankings and it should be that the higher the bp's the higher the level

Fang Pi Clang With bonus has a few surprise shots for 6 damage in Xia Leming and Windy Mor
With those two my math says you have room for 5 more stars (if you're going for elo) which means Chan and Another FPC 3 Star. Maybe Yusuke.

"i mean what the hell how many points can you get for a win with that pile or garbage"

Ever considered that not everyone is aiming at winning tournaments (most are happy with the 1 credit prize) or that people are just there to play?
I hate it myself when people take ages to play a card (even when they lose 100%), but since there are no "tournament only" rooms we gotta live with that...

1 thing to say ----------------------------

Well, Bangers are really versatile. Plenty of DR, a good defensive SOA, SOB, lots of great high-star options, and Loocio helps out a lot too. So I wouldn't start off with Bangers, but rather start off with another clan and patch up their weaknesses with Bangers.

An idea:

B Ball

Really weak to SOB, yes, though otherwise Bangers patch up Uppers' power issues, complement their 6 damage for some nice 2HKO, help with those higher pilled battles, offer a DR, etc.

That total power though is really abyssmal >_< I haven't tried this deck so if you try it be warned that those power issues are nearly Rescue-level bad.

Sucks bro smiley

tuesday 23/02/2010

Jungo and Junta may work so long as your good with at least one of the clans. If I were you I'd play some practice room matches with Jungo so you can get really good at using them.

Accepting for the sake of argument that no-bonus reduction could win many games, that much -dmg slows games down far too much. People think more about how to get around them. People who are going to beat you for sure can't quickly end it with a fury, wasting precious clock w/o any point gain for you. Anything that slows you down or induces slower moves from your opponents is a bad idea in a DT :o

I think someone did this once. Exel chart with all characters up to that point and prices at that time.

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Almost No One Wants Him And More And More PLayers Are Leveling Up Pretty Fast

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