Changed the deck a little, since Greem and Zeke don't work well together. This let me upgrade Rico to Lou. For less than 1000 clintz, you could upgrade Lou to Kiki instead, even better.
Then from here, you can start upgrading Zeke or Cley to Chiara, Kiki to Shakra, Liam to Arno, etc...
As for making clintz, get your level up to 10 so you can play in ELO. Playing in ELO tournaments and you get 1 credit each, buy packs with the credits.
Lookin good i would try & get taham 2 switch with keanew / dreen is also good
Clan release dates are not shown, but you can check most cards release dates at http://urdb.kirlad.net
Somebody didnt read the rules..
Sorry here is link...
Top 5 DT Deck for < 6300 Clintz
Montana Ghiest would be a very good mix. Here is my budget deck for you for under 6k.
Sweet. like the characters.
Eath realy long as you wn right
well would be up to the admin wont it but i think this is a step in the right derection
Plz close thx
One of the keys to playing a mono Jungo deck is to realize that you're not always playing to win. Rather, you're playing not to lose. Your opponent may directly do more damage to you than you do to him....but that doesn't mean anything as long as you've got the higher Life total at the end of the match. And ending the match with more Life than you started with is something Jungo's good at.
Jungo has some heavy hitters and is perfectly capable of pulling off 2HKOs with several combos. But don't always go looking for the 2HKO, because some of them are so obvious your opponent's probably seen them repeatedly before.
Poison with Sylth, or hit them hard (Askai, Bragh, Ongh, Scotty, Chill, Adler...) and then sit back and use damage reducers (Pegh or Niva) or life gainers (Kreen, Nyema, Scopica). Or use Nyema or Kreen with Fury to hit them hard and massively boost your life at the same time.
In something that's 'timed', like the Daily Tournaments, you want to get the match over quickly so you can move on to the next one. In ELO or Survivor, though? Take your time and don't always go for the obvious quick wins.
65...wow im popular
Caelus is VERY good, it's true. However, I feel that his unbanning, along with Copper's, was a nice shakeup. Honestly, I'd rather see smokey banned more, because I despise pill manipulation (just my thing). Caelus tends to lose whenever I've seen him, due to the fact that I tend to use all-stars, and their bonus puts him on equal terms anyways, not counting kang or (if you're really weird) frank. I agree that DR's don't really counter 8 damage nukes that well, but use your imagination instead of screaming at the computer when he shows up. Plan to counter him with attack manipulation, or use a power reducer (trish, kang, platinum and I think tula eat him, among others, plus good complete stoppers). If you've got a nuke waiting, you could even straight up let him through (yes, that's workable, if you keep your head screwed on straight).
Perhaps I'm biased, because my preferred clan counters caelus pretty directly, but I think it's fun to screw with people's 'omg easy ELO' decks sometimes. That being said, I still think him and copper are headed straight for perma-ban land, but I definitely wouldn't complain if they were still around
btw i dont have a rolph rate
Damage is the most important fact of the game, lets say your hand is packed with full foward power! Yes, Ottavia/Spiahgi/B Ball/Graff for the Win! Then your opponent hits you with something like Caelus/Tomas/Griezzo, with a single card you have been pushed to the very edge
Higher Damage card are risky, yet is much the most precise way to win, even though power shouldn't be overlooked indeed