Despite games only having a maximum of 4rounds. thinking a few steps ahead is very crucial in the game and unless your opponent is aware of your attack (10% of the time) he will lose the fight as he tries to beat you with fury in desperation.
so when should you think ahead? well the best time to use it is when you have at least one blocker in your hand.
another place which it is quite effective is in survivor. why? because players are scared to use pillz as they are short of them in survivor. its not as effective in elo but alot of noobs and unexpirenced players will fall victim to this every time.
your hand: cooper, chloe, uranus, grammxxt
you have 1 nuke and three blockers. so you should think right i have alot of damage with cooper so if i can deal alot of damage to my oppenent then i can block for the rest of the game. so going all out or at least 8 pillz (just in case) and blocking the rest of the game will asure me of an easy victory.
In conclusion thinking a few steps ahead is an important skill to learn and will serve you well in many games to come.
Fluffy, he means to sell most of his collection that includes Eklore to get Vickie Cr.
I tried doing that once, got to 63k and then got sick so i just bought Jackie and an ELO deck. I don't think she is that necessary for a deck, although she does help a lot. Jackie easily stops her.
I'm going to use this one http://www.urban-rivals.com/presets/?id_preset=237341&list
Rescue is fairly weak in elo due to extreme dependence on abilities with overall lack of raw dmg, Pirianas actually perform quite well, Sokrohm makes a great half deck. sentinel is banned this week, Sokrohm makes a great half deck if you use Uranus, Petra, Murray and Wakai only 12* and can bed surprisingly effective. Roots are amazing in elo and are relatively cheap when compared to rescue and Nightmare.
Thanks for the advice. I like uing Fang Pi because its easy to get two round ko's, but I also have a Montana Deck. I'll switch to it and see how it works out.
Thank you guys! please close this mods. Tnx
Finish Fast, Finish Fair, GG's!
I put this deck together to combat Roots this week:
ELO deck with Jungo and Piranas for Roots-allowed weeks. Against half-Roots decks with one of the stop abilities on the board you can get them to attack with a non-SOA and block with Sylth to get poison 3 on them early on. Plenty of SOB, power reduction, life gain, and high attack and damage. Biggest weaknesses are a lack of SOA and damage reduction although the Jungo bonus can alleviate the latter.
Please give me your thoughts.
I tried this out - http://www.urban-rivals.com/presets/?id_preset=394847 - and it plays pretty well. Like I said, you could run Rubie over Wendel...but I wouldn't.
I'm looking for thoughts on my T2 deck for Survivor:
2x SOB, very high power, very high damage, tons of damage reduction, attack reduction, and Morphun to alleviate the pillz deficit at higher Survivor levels give this deck the tools to handle most situations. Its biggest weakness is a lack of SOA.
Thanks for all the input!
Currently I'm a lvl 9 with freaks and sakrohm in my deck. Is this good? Or should I try a different approach?
Shamwow, Sentinel do not play on roots week. And roots and Jungo have loads of power 8/7 cards to take a shot into junkz/shakrom. +/- attack si not their weakness. All stars is a weakness only for Jungo, With randy and robb laughing at scopica & sylth.
Bangers do a strong combo with montana, but a bad one with all stars (they are pretty much the same).
Janine is obviously awful so stay away from it.
Best ELO cards for uppers
In that order.
I would focus to use dorian, rubie and wendel with samantha as the 4th card. Dorian comboes with marina, rubie with striker and randy.
Shalrom has the most damage reduction of course, second is pussycats, but only if you put both Ella and Charlie, otherwise all stars (ashley, marina dan), have more.
When in the very beginning of the round it says Your turn and you select your card first, that is when courage activates