friday 07/09/2007

Close this??????

thursday 06/09/2007

Lolz lamar deffianlty

1st round play safe then watch what card your opponent picks now you can outsmart him with 2 round and win it or win 2nd and last round for a ko

You can't even sell cards....

Oh no i cant buy a 2nd Ielena smiley

wednesday 05/09/2007

Graff-2
vermyn n-4
juicy lord-3
saddy-3..........12
bryan-4
gertrud-4
jane ramba-3
wardog-2.......13

No good thinking intelligently if you can't think fast. Anyone could take their time and use a calculator to get the same results

Thanks for the answers everyone, and Momento Mori for another question and answer. I found the other threads that address the ability confusion for me. Thanks for being patient with a beginner!

Since this thread seems to be more active than the one I made my suggestions in .. smiley .. I'll post 'em again (with some refinements) over here.

1) distribute winnings less evenly - coming 51st out of 3000 should be worth more than coming 1500th - currently both get same number of clintz and 1 credit - coming last still nets the same number of clintz, but no credit. A different distribution would make the tournaments more exciting for those not in the top 50. (Some maths to follow in a later post).

1a) no prize for anyone scoring 0 or less in a tournament (due to timeouts)

2) let the server pair up players for matches (at least for tournaments - perhaps have it as an option you can turn on at other times) - no "challenge/accept/reject" process. The server should keep track of how long each player took to respond to their last 20 turns, then match them with someone who plays about the same speed as them.

tuesday 04/09/2007

You know, I'm inclined to agree smiley (Though there's nothing wrong with having both Vermyn N and Bodenpower in your deck, if you ask me.)

monday 03/09/2007

I suggest that increase the top 50 to 100 can get the prizes

MORGANNA'S RIGHT AND VISIT THAT SITE

saturday 01/09/2007

Freaks / Uppers

Splata *5
Titus *3
Boris *3
Miss Ming *1
Dorian *5
Rubie *3
Zatman *3
Gina Glitt *2

Simple strategy, all Freaks are bait cards and are meant to die, but if they have damage reduction, add pills so make sure the Freaks bonus takes effect. Alot of combo cards, 2 Stop Opp Ability and a damage reduction, and 3 8 power cards against the All Stars. Uppers are expensive but playing them properly is priceless.

GG's! smiley

Fine, try this out but you will need to market Caciope *1 star or Skrumxxt *3 star.

Lamar *5
Marina *4
Striker *4
Lewis *3 / Amelia *3
Uranus *3
Corrina *3
Lunatik *2
Caciope *1

or

Lamar *5
Marina *4
Striker *4
Flo *2
Skrumxxt *4
Uranus *3
Lunatik *2
Caciope *1

But like all decks, this deck is weak against others with a bad draw vs GHEIST, since you have Pussycats, try some of the Tier 1 builds in the current metagame.

Lamar *5
Marina *4
Striker *4
Flo *2
Charlie *4
Yayoi *4
Gwen *1
Dolores Boss *1

since you can sell in the market, once the gals evolve, switch to this deck:

Lamar *5
Marina *4
Striker *4
Flo *2
Yayoi *4
Feelyn *2
Gwen *2
Dolores Boss *2

GG's! smiley

Ashley is better.....for me

friday 31/08/2007

Go to:http://kirlad.no-ip.com/juegos/urban-rivals/ to find Abilities!

I believe it was Fraggle who said the time to time-out is shorten during tournaments than during the rest of the day.......i dont have exact numbers....

thursday 30/08/2007

0RD_MartanEvo, thx for reply but I want your comments on the deck, not another deck.
This topic has been revived from the dead smiley and I don't play it so, closed.

Lolz neva mined i think it was elya with those stats

Here
ex: 2 Fang Pi Clang=Damage + 2
3 Fang Pi Clang=Damage +4
4 Fang Pi Clang=Damage + 6
this may be nice...........

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