We've reached 9 000 000 players on Urban Rivals last week and our community is growing fast. The moderation team needed reinforcement.
Let's welcome our two new moderators : Yami Prem and wasteroftime
Don't hesitate to make them understand how big was their mistake to accept the "job" by spamming their mailbox
Two other moderators will join the team in few weeks, they just have to finish repainting my living-roo... errrr.... their special training first
Few things you have to remind :
- You won't become a moderator by asking. In fact it's worse than trying to divide by zero.
- There are no set criteria for the moderator position except the changing ones constantly created by my weird and sick mind.
- People are not selected because of their levels, guilds, ELO ranking or colour of their socks, it's far worse than that and I won't tell you more about it or it will wake Cthulhu up. He is always very grumpy when he wakes up and it's not really a good thing.
- Believe me or not, moderators are players who volunteer, they don't get massive super powers, they can't change water in chocolate milk nor tell you what will be next collectors. They are nice people with a big quality : they are very patient. And is some cases, it's a bigger power than changing water in chocolate milk.
And now, let's spam
@traxx: WOT is not unknown, i see him lots on the general forum argueing with people about game play. and i admit that some mods hardly ever post on the forum, but saying that they are crappy just means you think posting is all a person need to do to be a good mod, i'm sure being a guild admin provides you the knowledge of how hard being in the top brass is.
about the "how do they pick a mod" arguement, i think euzebe pick them using a random generator after a game of darts after they reach legend without being BL too much. 3 rounds of security, mods are sure to be of high quality( sr if this somehow offend any of the mods, my phrasing isn't that good)
Hey Trippie - You can say that if you want. Its just that the Mods catch negative feedback sometimes and I know first hand that handling problems / customer service (done so for 30 years) is not an easy task, especially for millions of players.