They’ve traveled a very long way from the Future and are certainly not there for sightseeing! Under the orders of their tyrannical emperor, the members of the Vortex Clan have come to Clint City to eradicate, at its very roots, the trouble that will be caused by the Clint City Clans in the future. The first to arrive in town are Neloe, Deea, Sunder and Heegrn, who are there to case the joint and prepare for the imminent arrival of the other clan members. The invasion is underway. Who can stop it now?
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Youre not getting my point. I'm not saying the clan is overpowered yet, because they only have 4 cards. But once you can make a 7/1 deck with them + Eklore, it gets pretty cheap. By now they aren't that great because there aren't enough cards to play with, it's quite hard to make a deck of your own when you can only use a fixed set of cards. Once they get a good 16 cards I can see them being quite dominant. I guess I won't be changin my Piranas deck anytime soon.
Actually, they can get OPed without Eklore if:
1. Print 7/6 or higher cards.
2. Print something like 7/4 SOA.
The hypothetical problem with Vortex is that if they're within killing range, they're very likely to win because their "bluff" actually carries a weight. (They can actually pay 8 for the thing and lose just 2 pills if they lose while your opponent has to pay 6+ just to stop the kill. And if there's a DR present, well, that's where the mind game really begins. [Do I throw the DR knowing he'll just 0-pill? Or do I break knowing he can actually pay for the "bluff"?])
By the way, does fury pills count into Vortex abilities? (I never tested that part and I sold my cards)
Spending 0 pillz shouldn't give you a additional pill, that's way too powerfull imho.
Also you should make an ability that adds X pills to the attack (so it's similiar to +attack, but instead it adds X pills to your card, so you have a little synergy with the vortex bonus) you could also do the negative effect of this one, to be able to beat really high powered cards that tend to use nearly no pills.
Uh... So let's say I get, like 2 pills on a 7/4. If I lose with it, I get 2 pills for free instead of 1, and if I win, I deal 4 damage for free? I thought you were going on about "0 pill giving you additional pill by losing being too powerful".
Actually, it could be worse; they can make more clans and introduce "Dual-Clan" characters to show the clans are uniting. Just imagine GHEIST recruiting Kolos, for instance. >_>
"Youre not getting my point. "
No, I get your point just fine.
You're basing all of your calculations and opinion on assumption. All we have to work with is the current set of 4 cards, and in this context (with the abilities they've been given so far) the clan look to be working toward a very balanced mix of base stats, ability, and bonus.
There's much more to suggest that the clan will sit fine than stand out as an overly dominant force.
Once more, a clan that has to lose to activate its pill return is a very difficult clan to play. Much like pill manipulation Piranas. It's a precise art that won't be for everyone and certainly won't be something that sees the clan pull away as a game leader.
Yes, fury pills count to their ability.
Imagine a situation with a COMMON card of vortex - Sunder. You put 3 pills on his power + 3 pills on his fury. If unopposed you'll get 28 attack and a potential 8 dmg. If you loose you'll get 4 pills out of 6 back. That's a bluff with a huge potential. You wouldn't even call it a bluff if it were for any other clan - with Vortex... well, you just can. I hope you get my point.
But I can agree, that you need the right circumstances to get that in - no drs, no soas. Also attack manipulation really cripples that. The UR staff needs to be carefull, what abilities to include with such a bonus. In conclusion - Vortex will be a nice support clan with some nice bluffing abilities. But they can also get a bit overpowered. Not unstoppable, but with no changes in ELO, in addition to Roots', Gheist's, All Stars', Skeelz's, we will have a Vortex's week.
Btw. I haven't really heard about a Sentinel's or Freaks' week yet, have you?
wrong, their bonus suits agressive play just fine!!
The witch is the worst, and the times I played against them I was stunned and surprised by the way they completely take over gameplay
There's almost no room for mistakes and given the fact that these cards kinda "win" when they lose,
it's really important to keep track of the other cards left waiting..
Personally I think they are overpowered, since their bonus is a mystery...there's no minus this, plus that or whatever
is 2 out of 3 pillz...
How can someone popping 2 pillz get those two pillz back??
that's weird, and doesn't make sense...
I think UR really missed an oppurtunity OR they like to complicate things beyond comprehension
but this bonus is not understandeble for minors (which is the majority of the gamers I think)
and that will only further increase the standing between a 30 year old level 7 gamer and a 14 year old level 65 gamer
I would've LOVED a major assessment on this clan by the admins or mods, explaining in detail all there's to know about this clan and what went through the developer's head when they developed this clan...
and shadowcouncil, you pointy-eared elf
it's not gonna be a Vortex week, there's not enough players who own all the cards, or know how to play with em