After the (chaotic) release of the Standard mode and the first feedbacks, we have taken decisions on several things we want to let your know. We think you will be satisfied with the future improvements we will add first.
• Improvement of the quickbattle system in DTs.
We already made corrections, it seems that the small decks vs big decks problem is far less met. We will keep on working on it until the partition T1/T2 is not a problem any more.
• Penalties on some characters in DTs.
The first 2 points penalties per character are already operational and you can find the list here: http://www.urban-rivals.com/help/?category=9-0
Except for Leader, for the moment there are no penalized Standard characters. It may change, we give ourselves time to analyse DTs.
• DTs divided in two.
Finally we won’t alternate DT’s. We will let you have two DTs at the same time, 1 Standard, 1 Extended. With two different rankings.
• Length of a DT shorten but increase of its frequency.
DTs length will decrease from 1 hour to 45 minutes with a 15 minutes break between each tournament and then you can play again. It means there will be 24 Standard DTs and 24 Extended DTs per day.
To prevent abuses, a limitation of 8 DT credits per day and player will be added (you will receive all other rewards if you play more than 8 DTs).
• Survivor Standard and Deathmatch Standard rooms.
They will be open soon, we are working on an update of the flash game.
Questions you may want to ask:
• The number of CR remain at 5. It might change in the future.
• A PM will be sent to you each evening if you made a top 150 during the day so as to inform you if you have won a collector (or not).
• The timer will be reduced from 60 to 50 seconds again.
@ghelas no problem.
@hercules: the range has been modified almost every day since the new formula, i think now it's around 0.4 (in tourney). The other 2 winrates are between -0.5 (lose all the time) and +0.5 (win all the time) (multiplied by a 1.25 or something like that).
A player with a bad winrate is a "weak" player, so facing a weaker opponent is "normal".
What will happen if a player is the only one using a particular deck ? Until a minimum number of stats, the winrate of the deck is 0.
The only "problem" so far is that very low * decks are making maybe a bit too many points vs high * decks. We might need to introduce a bit of capping (like you score no less than X points for a victory and no more than Y). It's not an announcement, I'm just sharing thoughs with you.
Extended 25 no have balance;
In my last gamein extended:
My deck: Extended, 25 stars, No Leader, (Total 10 stars in my hand)
Rival: Extended ¿40 stars??? Leader (Total 20 STARS in the hand)
Total: 10 +NoLeader VS 20+LEADER
Where is the Balance...?!