The UR community seems to have a lot of questions about RB cards. What role will they ultimately play in the game? Will RB always be very rare and expensive? Why were these things implemented in such a manner? Here, we will try to answer all of these questions and more.
Q: What is an RB card?
A: RB stands for ""Rebirth."" They are rare versions of existing cards with the same stats, but alternate art and a blue nameplate to differentiate their status.
Q: The first RB card was really hard to get, and it's very expensive! Are they all going to be like that?
A: In a word, no. RB cards will have varying availability.
Q: I want some RB cards. How can I get them?
A: Each RB card will have a unique way of being awarded. Some will be given as rewards to top achievers in certain modes, others may drop at a low rate from packs. Generally speaking, they will be released in a very limited way, but additional RB cards may be produced at times.
Q: The Leader Wars event in which Nanook RB was made available was very expensive! Will other events that award RB cards be priced similarly?
A: We are considering lowering the prices for many of these events. We have been paying special attention to community feedback regarding this matter.
Q: Will RB cards do anything special?
A: Collecting 100% of normal cards and all RB cards will grant a special new ranking, Phoenix. This rank is higher than Colossus and lower than Divinity.
Q: Why did Boostr decide to introduce such rare items into a game that's supposed to be free to play? They are very difficult to get for an ordinary player. Is it fair?
A: Every online game needs end-game content. Players who have met many of the big goals that UR has to offer will appreciate having another very challenging goal to aim for. This will also forge new relationships between skilled players who are able to win these cards through special events, and superstar collectors. Meanwhile, RB cards don't take anything away from a typical player, as the regular versions of these cards are still readily available at their normal price, and it's possible to enjoy the great new art on these cards without having them in your collection. You can compare them to a foil version of a card in a physical card game.
No LW is not quite there for a number of reasons
1)the card pool
3)the leader requirement -- which really should go
personally my favourite are coliseums with weird card choices that allow for multiple top tier decks.
but that again is not a level playing field
it needs an open format where we are all in fact competing with the same tools. in reality most devoted players probably have a collection that does this. but this is for the new and future players.
I meant as an option for new players. I get the cost thing, but maybe new players could get a free try at leader wars once they reach level 15 or something?
I think an exciting game mode for new players is something this game sorely needs. I know the other day we saw that a ton of players join every day, but I wonder how active the new player rooms are. DTs are more or less the only option for someone with a small collection, and even then most of the best decks require expensive cards (caelus cr, shann, robb cr, etc)
Not really. Even if you limit the choice of cards, there's still the matter of some people simply not having them in their collection. So the creator has to be insanely rich to fund all of the missing cards for the people, or exclude people for not having the cards. Former seems really unlikely, latter goes against the point of everyone being allowed the same chance to play in the mode.
There are 3 things that for me that would make Leader wars better
1) Better prizes for good runs (4-7)
2) Better card pool. There have been some OP cards in the pool and sometimes there is no way to avoid useless cards
3) No leaders. I know this sounds stupid but I feel they change gameplay too much
"3) No leaders. I know this sounds stupid but I feel they change gameplay too much"
Leaders are some of the most iconic cards in UR, yet they didn't have a prominent place in almost any play mode. Moreover, a lot of people are very happy to have a mode that offers somewhat different gameplay.
So for #1 and 2, they will be specific to each instance of LW. We are constantly trying to develop prize tables that are rewarding, but not in any way that they can ever become "automatic profit" for any player, as well as fair card pools. These things can be expected to improve as we learn from the data of each previous LW.