The UR community seems to have a lot of questions about RB cards. What role will they ultimately play in the game? Will RB always be very rare and expensive? Why were these things implemented in such a manner? Here, we will try to answer all of these questions and more.
Q: What is an RB card?
A: RB stands for ""Rebirth."" They are rare versions of existing cards with the same stats, but alternate art and a blue nameplate to differentiate their status.
Q: The first RB card was really hard to get, and it's very expensive! Are they all going to be like that?
A: In a word, no. RB cards will have varying availability.
Q: I want some RB cards. How can I get them?
A: Each RB card will have a unique way of being awarded. Some will be given as rewards to top achievers in certain modes, others may drop at a low rate from packs. Generally speaking, they will be released in a very limited way, but additional RB cards may be produced at times.
Q: The Leader Wars event in which Nanook RB was made available was very expensive! Will other events that award RB cards be priced similarly?
A: We are considering lowering the prices for many of these events. We have been paying special attention to community feedback regarding this matter.
Q: Will RB cards do anything special?
A: Collecting 100% of normal cards and all RB cards will grant a special new ranking, Phoenix. This rank is higher than Colossus and lower than Divinity.
Q: Why did Boostr decide to introduce such rare items into a game that's supposed to be free to play? They are very difficult to get for an ordinary player. Is it fair?
A: Every online game needs end-game content. Players who have met many of the big goals that UR has to offer will appreciate having another very challenging goal to aim for. This will also forge new relationships between skilled players who are able to win these cards through special events, and superstar collectors. Meanwhile, RB cards don't take anything away from a typical player, as the regular versions of these cards are still readily available at their normal price, and it's possible to enjoy the great new art on these cards without having them in your collection. You can compare them to a foil version of a card in a physical card game.
I feel that ambre makes some games instant wins with little skill and other leaders just have too big a difference
I can assure you if you go into T2 survivor leaders are used a fair amount. I would say key and bryan are most iconic as well as cards like dj korr cr.
For this LW i feel that the prizes are good enough for me to want to play. because at ok runs you can still earn clint.
For number 2 I feel that it will get better and know it is in early stages.
Without leaders it would just be Clan Wars or something else. Im thinking on what I think is best for gameplay not title.
Agreed. We've had all five happen within the span of two months (on pace for 27 before year's end). With there being no real point to getting them besides titles (as none of the current ones have any actual competitive use and are RIDICULOUSLY expensive), I'd love to see them either get released once every 6 weeks, or in batches much like when cards go CR. Also would be nice to see one that has competitive viability (uranus, yayoi, and arno being 3 top choices), as if they did become bothersome they could always perm-ban the RB versions without any repercussions.
So now that we finally got a good Rb card (even though he's not technically obtainable for a few more days), is Striker Rb more likely to get Elo banned than Striker Regular Print at the next ban session on the basis of not giving an unfair advantage to the rich, or are they treated as equals and the Normal Print Striker is in more danger for having a widerspread usage? Or if one of them goes, the other one goes out of principle?