IronJaw, the most feared pirate of the seas, has captured four Clint City personalities.
Help him get his hands on the ransom and rid the city of these four individuals…
Fill up the Damage gauge and win a ransom on each level.
How many Clintz can you win by helping out IronJaw?
edited by UM_AaaBattery wednesday 03/06/2015, 16:49
You were disappointed in their reactions but the reason you were lead to that is because you disappointed them in the first place. As wasterofftime pointed out in the previous rb's announcement you said that tokenz would never be able to be purchased through credits, and yet not after long the game is offering a "buy two - get tokenz" offer and allows for credits to be traded in for tokenz to be spent on the wheel . I don't know about you but I don't like people who consistently go back on their word and try to present things without having arguments to back those up. If there were people who liked this game they wouldn't need you to urge them to buy packs with an offer . They would do it without you "asking" them.
I'd like to remind everyone that Cr speculation on the public boards is not allowed. Keep it to guild boards and private messages, please.
@Werwolferine: We could do a little research and see how players might like a "vs" event oriented around Crs. Thanks for the suggestion!
@Wasteroftime: "gheals i think you need to stop being surprised or disappointed when the community responds strongly to certain things UR does."
What bothered me the most about last week's reaction, and what I'm trying to avoid now, is player in-fighting. Strong reactions are fine, disagreeing is fine (and, as I keep saying, rather useful if it's in the form of a well-reasoned argument!) Players picking on other players because they have different ideas about how cards should be acquired, definitely not fine. I hope we can keep the discussion respectful so that it doesn't happen again.
@Guts: Some of our design goals have changed since that announcement. As our understanding of how to meet the needs of our players evolves, certain things about the game can be expected to change. It simply represents a less exclusive approach to the game, which many of our newer players find encouraging.
On one hand, there is a need for our skilled veteran players to maintain their collection value and their sense of accomplishment in this game.
But, on the other hand... there is also a need to make sure that each new player that joins UR doesn't feel that they have absolutely no chance of catching up.
We have to find a good compromise between the goals of both kinds of players in order for UR to succeed to the fullest, and it's really important for everyone to understand this.
edited by ghelas monday 01/06/2015, 17:12