The ground trembles as animals long believed extinct walk the streets of Clint City alongside a pack of desperate men and women. Only the remains of their uniforms still identify them as the convicts who disappeared on flight AVE13. Otherwise they’d be nothing but a bunch of wild savages who’ve broken through the city walls!
Having forcibly requisitioned the Clint City car scrap yard, this merry band of prisoners seem to be here for good. And now that they’ve crushed the Government’s official police offensive, it remains to be seen how the other Clint City clans will react to their arrival...
The Raptors are here and have turned up in force with 6 to their name! Who out of Lucky, Scarol, Annie, Oakley, Wilde and Zaria will be the first of these terrible survivors from hell to join your team?
The Raptors specialize in deactivating their opponents’ advantages, introducing a whole new type of ability to the game!
Cancel Opponent Modifier:
Working on Attack, Life, Power, etc., this new type of ability allows you to deactivate a particular effect of your opponent’s card. BUT BE WARNED, this type of ability in not a Stop Ability or a Stop Bonus.
The new clan bonus is “Cancel opp. Attack Modif.”:
Any modifier or bonus affecting the attack of your opponent’s card (whether that is + opp.attack or – opp. attack) will be deactivated! (This includes the extra effect awarded by the Leader Hugo)
Zaria's ability is “Cancel opp. Power Modif.”:
Any modifier or bonus affecting the power of your opponent’s card will be deactivated! (This includes the extra effect awarded by the Leaders Ambre and Eyrik)
Get these characters in the shop's packs
7 new missions have been added. Find the list of Newblood missions by clicking on the Missions tab.
For the complete illustrations go to the Goodies section of our website
Maybe no one's mentioned this yet (no time to browse the whole thread at the moment), but is there ANY way to get some kind of change in the "2500 rounds won" mission? It's only 10 points, and even at 3 rounds won per match will take 834 perfect 3-round wins to complete.
At 10 points, that's MUCH harder than the 500 wins, the 5000 DMG, or any of their other missions. That mission is either a typo for 250, or it should be "play 2500 rounds", not "win". Either that, or make it a 100 point mission.
Just putting in my 2 cents. I love missions, but that one's just ridiculous for its "payoff".