At the borders of the city, Kolos is fighting against another giant dinosaur that no one has ever seen before! All of the clans are watching the battle intently (from a fair distance...) It is said that the outcome could determine whether Rex Sweig or Ielena will be the main threat to the city from now on. Will you and your army join the battle in this Coliseum?
Start: 09/29 14.00 (GMT: +2)
End: 09/30 02.00 (GMT: +2)
It has come to our attention that lots of you have questions about this Coliseum, especially the short time frame and the high credits entry fee. We would like to answer your questions in an inclusive way below.
Currently, we are experimenting with some different reward systems in Urban Rivals. Our goal is to give credits more purchasing power by creating some new and exciting ways that they can be spent. You will notice that the cost of this Coliseum is similar to a pack. However, so are the rewards: a good value comparable to opening a pack is absolutely guaranteed, even if you are not able to play all your games.
Additionally, unlike with the purchase of an ordinary pack, you will be able to increase your results with good play! In addition to great CRs for the top places, as well great Clintz rewards for participants who are unable to reach the highest ranks, you will notice that there are many RB cards available as prizes. Placing within top 200 will earn you a Steve Rb, roughly a 150,000 clintz value!
At the time of this post, there are only 23 participants in the Coliseum, putting the odds of winning a great prize in your favor... Especially if you are confident of your skills! We would like to encourage as many of you as possible to help us out by participating in this experiment. Good luck to all contestants.
I encourage all of you to ask any questions you may have, and I will do my best to answer them.
edited by ChaosDragon88 monday 28/09/2015, 22:07
"When UR makes money, a lot of that money goes back into UR. In other words, when UR makes money, UR players win."
I'm not so sure you want to be claiming this right about now, because I highly doubt that is true. Players got off of UR's case early this year because the team promised upgrades and changes to the game (and even provided a timeline - albeit, extremely inaccurate in retrospect, but it was provided nonetheless). It's now (basically) October and we have seen 0 of the actual updates that players want.
I'm not getting my torches and pitchforks out - simply because I don't care anymore - but it would be wise to not agitate a community of people who are still sensitive to what UR gives back.
@Daxose: I absolutely want to be claiming that. Delays are a reality in game development. They don't mean that a company is being negligent, they mean that a company wants to release a well-made and well-tested product. I've been using the Witcher 3 as a great example of this, because I think it's common knowledge that this was an incredibly polished game that did very well financially... What isn't common knowledge are the big delays it encountered. I would encourage you to look at the wikipedia article for this game, and remember that even extremely well funded AAA titles experience delays, and that it's almost always good for the game.
So, let's review:
- Tickets: Ticket system is in place, but still needs a bit of work.
- Global modernization: In very advanced stages, with many of UR's players Beta testing the new website
- Arcade Mode: Getting ever closer to completion. (I could see if an updated preview for Arcade can be released soon.)
- Urban Collector: In advanced stages, but still needs some work.
- A new clan: done
- New Tutorial: done, should be great for new players when we try to focus on increasing visibility of UR
-New Leader: done, more are in the works
It's also worth pointing out that we've greatly improved LW and the RB system, and that most players are much more satisfied with them than previously.
For the most part, a lot of great work has been done, and we've kept the players updated about the extent of the work that's ongoing. A new update showing how close some of that stuff is to completion might not hurt, so I will try to arrange that.
edited by ghelas wednesday 30/09/2015, 17:51
Ghelas i think what Daxose is saying is for those who are a bit miffed, you need to acknowledge that there is some cause for their unhappiness. Acknowledge them, move on. Don't try to give reasons as to why they shouldnt be unhappy. it further alienates them because they dont feel validated. remember, they may be moaning, but they are STILL here sticking around in hopes that they see the improvements.
and urban collecter -- lol. my personal opinion is this is a pretty silly development
the rest are good.
I think we've been over this already.
I acknowledge Daxose's concerns, but I also want my point of view to be crystal clear.
I love games on every level. I love developing them and I love playing them as well, and I spend the overwhelming majority of my time doing both of those things.
As a gamer, I see that there are a lot of bad free-to-play games out there that try to sell vital content as in-app purchase or downloadable content, and are basically concerned with getting you hooked on some simple mechanic and dragging as much money out of you in a short period of time as possible. Games that don't care if you stick around or not as long as they've doubled or tripled their investment on you.
As a developer, I know that this is in part because of a gap between players and developers. Players that understand the development process and engage in the community make the entire gaming world better. If Daxose understands a little bit more about how we operate, about all of the challenges and restrictions of our process, it empowers him to help make UR better, too.
I want to achieve that, so I'm not going to stop spreading this message. Perhaps from a certain point of view it would be better to simply acknowledge Daxose, offer an apology, and keep working on stuff. But I want to see a UR become a progressively more amazing game, and our players need to understand what we're doing and why in order for that to happen.
edited by ghelas wednesday 30/09/2015, 19:17
Honestly I don't care about what the improvements are as long as they coincide with a push for a bigger player base. The sooner that happens the better.
Now that the tutorial is done, I assume all we are waiting for is the new website? Or will arcade mode come first?
Has this shitfest debate kept going during the months I've been gone?
If you like the game, then play it, recommend it, and give it money accordingly. If you don't like the game, then play Hearthstone or whatever shit is popular these days and move on with your life.