A new Arcade Adventure will be available today at 14.00!
Will you manage to fight your way through the crowd of Sentinel, Jungo, Skeelz and Leaders?
We also decided to make some changes to some legendary cards and leaders:
So I'm working on week 6, Jungo Hardcore. After about 3 losing runs, I decided to record the cards I had to verse in hopes that posting that list would potentially help myself and others to get through it. After 2 more streaks ruined towards the final rounds, I'm giving up for now.
1 - Skeelz (Arantxa, Caelus Cr 4*, Sasha, Redra, Sandro, Xingshu, Beck - Nena)
2 - Jungo (Cindy, Loan, Buba, Pegh, Regina 3*, Salsa 2*, Slyth Cr)
3 - Jungo/Skeelz (Cindy, Rodney, Loan, Regina 3*, Salsa 2*, Pegh, Chiara Cr, Corvus 2*, Xingshu)
4 - Leader/Sentinel (Eyrik, Coby, Havok 4*, Lehane, Martha, Melvin, Morgan, Tobbie)
5 - Jungo/Skeelz (Flea, Ginnifer, Houtay, Arantxa, Rodney, Galactea)
6 - Skeelz (Beck - Nena, Plunk, Redra, Xingshu, Yomi Ld)
7 - Sentinel/Skeelz (Earl, Lehane, Havok, ZRobbie, Kephren, Galactea, Xingshu, Redra)
8 - Jungo/Leader (Game 1 - Cindy, Jean, Pegh, John Doom) (Game 2 - Sylth Cr, Ongh, Jean, Pegh)
9 - Jungo/Sentinel (Askai, Dianzi, Copper Cr, Melvin)
Rounds 8 and 9 perfectly exemplify how terrible this Bonus Season is. The first time through 8, I get hit with a heavy power/damage reduction gimmick deck and lose. Next time I build to counter that and verse something completely different. Fortunately the AI 12 pills with Ongh, giving me a free win. Round 9 I start the match off at a 7! star disadvantage. Askia courage, I call with enough for a 1 pill bluff. It was a 2 pill bluff..bad luck but I'm still in the match. In reprisal I get hit with Copper for 10 pills. One of those very rare rounds the AI plays well. Back to match 1 for the 6th time.
It feels like completing hardcore is based on pure luck. Hope you draw well, because the AI WILL, and hope the AI keeps playing dumb, because if they don't you won't be getting 10 consecutive wins. As someone who has been playing UR a while, with enough of a collection to make great counter decks, I have found almost every single week of the hardcore Bonus Arcade to be incredibly difficult.
This is what you are making newer players go through to get the original Ld's? Seems like an corporate strategy to force them into spending credits for the legendary cards. I understand the game needs to be financially supported for all the work the devs do, but this method feels "shady" to me.
6 - Skeelz/Leader (Morphun, Caelus 4*, Dr. Falkenstien)
9 - (Jackson, Regina 3*)
10 - Sentinel (Earl, Geoffrey, Lehane, Valentina Ld, ZRobbie)
Game 10, second attempt, AI with courage 12 pills (used fury) with Valentina Ld, while my deck consisted of Annie, Brutus, Mim, Scarol. Just another perfect example of how pathetic the AI is and how randomness exactly like this makes arcade mode nothing but luck.
I beat this with mono Rescue. I used this deck for both normal and hardcore:
Buckler Buddy Elvira Joana Lennard Phoebe Sequoyah Sue
Just always open with a single pilled Buddy... It either responds with a Dr (which doesn't effect your ability) or uses most of its pillz (so you win anyway).