This weekend, we’re putting on a special event in the DTs.
From 4pm on Thursday until 4pm on Friday, the mode will undergo a total transformation becoming more energized and exciting
Each room will keep either its T1 or T2 format, but will do away with the penalty system.
Tournaments will take place at the usual times, but the goal becomes making consecutive victories.
Winnings will be in line with overall rankings and the level of victory attained.
Winnings for specific numbers of consecutive wins.
4 wins = 1000 clintz
6 wins = 2 Tokenz Bronze
8 wins = 2 Tokenz Silver
10 wins = 2 Credits
12 wins = 2 Tokenz Gold
edited by HD_BossKilla7 friday 18/11/2016, 11:56
I think that they should try out something that encourages other strategies as well, rather than 2hko-ing. I mean, the whole point of DT is to complete (and hopefully win) as many battles as you can in 1 hour. Thus, playstyles which aim at finishing the battles quickly (i. e. 2hko) are the ones which are best suited for this game mode. The faster one can play his cards and eventually finish the battle, the quicker both players can return to, well, playing, to challenging other people and eventually getting more wins aka more points. As far as I can tell, playing Pussycats, for instance, can be frowned upon, as the Pussycats player not only prolongs the game for the opponent, but also eats away at HIS own time, essentially reducing BOTH their points in the long run.
In my opinion, just as they did with this test format, maybe we could also experience something among the lines of "Players are rewarded X extra points per round", and the format would be with 13/14/15 or w/e health points. This way players are rewarded for adopting a more control oriented strategy, while the high damage clans can still retain their "bash this dude's face in with 2 cards" playstyle.
Idk, a test drive wouldn't hurt, would it?