Sorry for being late to ask the EN community, but we'd like to ask you a question about the future of Rebirth cards. My opinion is that they are currently not 'good' for the game, especially for the Collectors ones... but I personally love their illustrations, so simply deleting those seems impossible to us. So it's really a difficult decision. We'd like to ask you: what would you prefer we do?
Here are 3 'solutions', please feel free to talk here about it and vote for whichever you like the most.
Have a nice weekend!
The poll will be live starting at 11AM. [editor's note: the poll appears to be live now]
edited by Xonia saturday 10/12/2016, 11:48
"community" has decided is no guarantee of an actual decision. not a democracy folks. this is UR measuring opinions.... i imagine a hybrid solution of some sort will be done using results of the polls and discussion that follows.
ie. id be surprised if old art disappears even if they decide to just overwrite the old versions., although that wasnt an option in the poll.
battery also raises the question of compensation for cards that were no longer going to be distributed (so basically Crs) all of a sudden just disappearing
lots of material for the devs to chew on here. hoping they do freeze the market on all affected cards for several days before making an announcement.
I speculate if Rebirth is removed, then who knows how much Arcto (Bridget`s current Artist), Fudge (Lydia`s Artist), Katjagger (Josephine`s artist), djethoblaster (Choko`s artist), Rudyles (Flanagan`s Artist), Kahouet (Rowdy Cr`s and Delta`s Artist) and other artists would have to redraw to make enhance the quality of Team Chman cards or APEKA (Pascal Kov cards) and other old cards and to what extent will the old artworks be kept.
Or maybe if the old artist is still in Urban Rivals, they can do a redraw. It shows art advancement.
I mean the current Ashigaru art creeps me out as it is a floating torso. But assuming Rebirths are removed. Then it is fair to speculate some changes will be made with the artwork.
Examples of artworks that could use a redraw to enhance quality assuming rebirth is removed.
*At least put the old artworks in a museum for old players to appreciate.
Ambre, Eyrik, Morphun, Timber, Vansaar, Hugo, General Cr, Flavio Cr, Copper Cr, Otakool, Onik, Keanew, DJ Korr Cr, Lyse Teria Cr, Jackie Cr, Zatman Cr, Havok, Vladimir, Elixir, Melluzine, Dan, Eryton, Mac Hen, Dorian, Sum Sam Cr, Bodenpower, Don, Lost Hog Cr, Kinjo, Lao Cr, Kiki, Berserkgirl, Rass, Uranus, Charlie just to name a few.
But overall this might take some time to achieve.
If (being the important word here) we're going to be compensated, could we be allowed to choose between
A: Clintz / Creds
B: 0xp versions of the Updated Rb
Rb prices may spike, and I'm essentially doing the same thing as Battery (1 of each artwork). Getting 0xp versions of Rbs may be difficult after the change due to investors and some with only the original trying to buy the new versions. So people like me might prefer cards instead of money. This could also potentially be used to cause less fluctuation on the market for prices, as less people like me will want to buy the cards, leaving more for others, and allowing prices to stay a bit lower.
Just an idea.
edited by Xonia monday 12/12/2016, 09:45
Xonia can you explain the reasoning for wanting 0xp versions of new Rbs? thats not making much sense to me
if Rbs get updated stats. you get to keep rbs you have with new stats. has zero effect on originals.
the only ones that get affected would be anyone not currently holding a copy of the Rb.... stats go up, prices go up, then maybe to expensive to own 1-5 copies of --- this seems like a small group of players. just buy them now to be safe
Waster - Honestly, the reason is purely selfish, but also practical for a few other reasons.
If we chose cards over money, it's likely all of them will be at the same level - either full or 0xp. Simply because it's easier for the Admins to mass-batch cards to all the players this way. For someone like me, I am collecting one of each artwork. I have partially leveled cards now, and I could re-level the 0xp cards to what I want. But 4 "full" cards does me no good, and doesn't give me back what I had before. In the case of fulls, I'd rather have the money and try waiting for 0xp cards to buy. Otherwise I'd take a hit (and time) selling the fulls (losing money to Kate in the process), and then trying to get a hold of 0xp versions (which would cost more, as well, for cards like Vermyn N Rb who is a semi-evo).
Additionally this would also provide more 0xp for semi-evo, meaning investors in certain originals of Rb cards wouldn't take as much of a hit if they liquidate to cards over Clintz. Most Rb original investors will lose money if given cards, as a giant influx of any given card would lower prices, meaning every single owner should (the operative word here) favor Clintz. This would compound the issue, lowering card (here, Rb) supply, and leaving prices higher, right? (I'm honestly checking my logic here, not trying to be cheeky.) Not only would there be less cards, but those who had them would now have more Credits or Clintz, allowing them to hoard what they previously had in original Rbs, with the new Rbs. Thus pushing prices even higher, again. At least, this is assuming they really want to reinvest all their money into those specific cards. This leaves newer players, and collectors, in a worse position.
Offering cards at full offers no incentive to choose the Rbs. Why not just take the payout and not risk losing more money? Let the suckers who choose full cards take the hit, since if a ton do it, the prices will drop, netting you more bang for your Clintz.
Giving cards, and at 0xp, can allow at least the semi-evo cards, to cause more players to potentially choose cards as an option over payment (via Clintz or Creds). ELO players will want another shot use semi-evos, and Collectors of art (like me) will choose cards over Clintz for ease of obtaining. Thus, less buyers means less competition, more cards left on the market, and (potentially) lower prices.
Important note: of course all these are ifs. It's the future, and we can only hypothesize, but we can use market trends and basic economics to try and make educated guesses. Please tell me if I'm off, I actually value learning better ways to analyze the market.
Admittedly, this is also not a LARGE number of players, but my main point is that one of the goals of compensation should be to minimize market fluctuation, and that that can be done best by incentivizing players to choose cards, which will be chosen more by giving out 0xp Rbs. And as an added bonus Collectors and ELO players (who haven't liquidated the original Rb semi-evos they owned for more) are likely to be happier with the decision, which is good for damage reduction for those who voted otherwise... *cough cough*... haha.
Oh, and massive collectors could even choose cards as an easy way to get more BP for levels they may need for future, higher level Leaders.
Back at'cha - Why not give 0xp cards?
edited by Xonia monday 12/12/2016, 15:47
Haha thats what you do once you have all the cards... get a copy of each card. multiple big 5s
after that you should aim for the lowest numbered cards possible
then go for mod signed and admin signed cards
there used to be a massive market for 0xp cards. i didnt realise that was still a thing that was large enough to really matter
big 5s a 0xp use to trade for full xp plus several hundred thousand clintz. i thought that died off ages ago.
i would have thought newer cards at 0xp were relatively easy to get/buy.
you might be overthinking this