We wanted him to have HIS own character, but our scriptwriter, our friend - Nemo, left too soon.
He will live in our hearts forever and always remain in Clint City.
Get his character today in a special pack, the profits of which will go directly and entirely to the Oscar Lambret center for the fight against cancer. Nemo is above all a tribute to our friend, which makes him worthy of a Collector card.
Consequently, he will make a well-earned transition to Collector a fews days following his New blood release. Farewell, my Captain.
*Every time you get hold of a Nemo card, the cost of the credits is donated to the Centre Oscar Lambret. There will therefore be a very high drop-rate in this pack.
If #Nemo wins or loses the fight, the player controlling Nemo cannot go below one life point after a fight, for the entire duration of the match. This ability will override the Care or Regeneration abilities applied earlier in the match. It will also be cancelled if the player controlling Nemo uses a Care or Regeneration ability later in the match.
PS: Due to game mechanics, it's still possible to send a player using Nemo KO:
- By finishing the fight with a Cancel Life Mod card (Nemo ability doesn't trigger)
- By using a poison or toxin card with min 0 (first you gain life and then you lose life)
- By using a - opp life min 0 card
- And of course, by stopping its ability with a SoA
edited by ChaosDragon88 monday 11/12/2017, 11:12
It is a good way to honer his memory by immortalising him in a card
The card is good but Uppers have had Life manip before look at cards like Glenn, Oxen and Sean East but he is a good regen gard and although his max is the lowest of any regen card he can still keep you in the game most of the time just beware of SoA and cancel opp Life especially when oppoents use those cards to KO you as even when playing him against a card like Behomoth his regen becomes Heal and activates next turn
However I would not call Nemo too overpowered. Tie Break allows wins on any number of Life Points as Long as it is the same on both sides. Also Tie-Break lets all cards win in draws.
The 1 Life immortality is generous to players who can keep their Life Points above 1.
If a KO Mission had to be done, Nemo can prove to be an obstacle, though not impossible to overcome with the correct cards.
I have seen a varying range. It took me 5 packs, some 3, some 12. But it's just a game of chance when opening a pack.