Are you ready to meet the scourge of Kerozinn? And the question on the mind of every clan leader right now: are you prepared to face the jaws of this new monster to protect the city?
Clint City Welcomes:
Poe, the Sentinel’s chief gunsmith!
Automaton, the Riots’ robot!
Dollum, the Skeelz’s ex-servant!
Scarlacc, the Raptors’ insatiable monster!
Get these characters in the shop's packs5 new missions have been added. Find the list of Flash missions by clicking on the Missions tab.
Following this NB release, here are the changes that have been automatically made to EFC:
Poe, Dollum and Automaton can now be played in all zones.
Westwood, Daniela, Fastbender can no longer be played in Z Palace, but they can still be played up to zone Polit arena.
Sammy, Belle, Norma can no longer be played in Polit arena, but they can still be played up to zone EFC Tower.
Tobbie, Aigwon Noel, Dr Copernica Cr, Scarlacc can no longer be played in EFC Tower, but they can still be played up to zone Danger zone.
Miranda, Chwing can no longer be played in Danger zone, but they can still be played up to zone Chocomuscle ring.
From now on, Havok, Cley can only be played in Dark corners.
Corrosion ability explanation:
If Scarlacc wins or loses the round, at the end of each of the following turns the opponent will lose 1 life point multiplied by the number of the round in which Scarlacc was played. (Corrosion is considered a Poison. If two poisons or toxins are applied, the second will replace the first as soon as the latter takes effect).
"Corrosion 1, Min 0" is a shortened way to write "Victory or Defeat: Growth: Poison 1, Min 0"
edited by Rowdy MOB Cr thursday 05/04/2018, 14:02
A half good-half meh release today
Automaton is a pretty basic card. It has average stats for a 3 star and comes along with an ok poison effect. The rate and min are both slightly less than ok, but that's what you get for a common. Having such a slow poison rate, he will also be limited to being played in the first two rounds to get the most out of him, making his predictable. You can't forget the free pill with his bonus. Without his ability, he is almost nothing, so beware. An ok card, but easily replaceable.
Dollum has twice the attack manip of the Huracan, which makes him jump ahead very quickly in the early rounds. The big downside is once the opponent can get over that first obstacle, Dollum can't keep up anymore with his low power. This card is already limited to the early rounds or else his ability will almost not make any change. I also see this card being thrown in just to old and force your opponent to pill at least once or twice to beat him. Another ok card with much better options to replace him.
Poe can have a high attack boost in the right situations, having a possible 23 extra attack. Poe will love to face high star cards, just to make your opponent pill about 2 or 3 times just to overcome. Poe does only have ok power, so once the big 5 star overcomes that attack manip, Poe might struggle to keep up after that. Even against low star cards, he has good attack manip, and he can probably keep up better with them with his power. A good card and will definitely see some play.
Scarlacc is the obvious star here introducing a new ability. It has great stats at 9/6 and can make your opponent regret bring attack manip. It also has a new poison in the form of corrosion. Win or lose, though I hope you are winning with it, your opponent's life is infected. Corrosion will also get better the further into the game you are. Dealing extra damage equal to the round number can be great, especially in the middle rounds. Add in a min of 0 and you have a scary card. Scarlacc still has to be played early to get the most out of it, but waiting until round 3 is ok, which a lot of poison cards can't say. Even if you lose the ability, you still have a monster of a card. It is a hard you definitely see around.
To see their abilities and final arts, check out Some Unstoppable New Bloods!
Corrosion- Victory or Defeat: Growth: Poison
took me a while to figure that one. thought it was v/d:growth:Toxin at first, or maybe some sort of x-robb xantiax poison.
doesn't help that neither admin got it right!
"... the opponent will lose %1$d multiplied by the number of the round..."
"...the opponent will lose 1 multiplied by the number of the round..."
Edited the explanation according to Saga`s comment in Scarlacc.
If you are still confused Corrosion is basically: "Victory or Defeat: Growth: Poison x, Min y"
With regards to Corrosion, I guess making a new term makes sense since writing "Victory or Defeat: Growth: Poison 1, Min 0" is too long for a card.
edited by Rowdy MOB Cr friday 30/03/2018, 15:04
I think it did say that, but not as explicitly as it does after your edit.
it's clearly so it can be displayed on a card, but that raises another question; if it couldn't fit on the card, is it too convoluted to even be a thing?