Hello everyone.. so i've been playing EFC lately and i found out that lots of players leave matches after they find themselves in a sticky situation or in an already lost match and i find it really unfair play towards the winning one. I understand that they don't like to "lose time" but in this way they prive the winner of the satisfaction that he played a good match, also takes away from completing missions. I think that something should be changed about it, for example taking away an extra 10 points to the player who abandons, and i'm sure in that case not a single one of those grinding efc players would ever leave a match again.
To the crybabies who will read this... grow some balls and accept a loss, move on and go for a win in the next match, everyone can lose and everyone can win, be humble about it and respect the opponent player.
As I see it. There's not really any problems at all. Of course it's not fun to see a opponent leave the match and I can see how it's a problem when it comes to missions but in the end there's not really a problem. No matter what your opponent do when it comes to leaving the match you still get the points. Of course it can be annoying not to get a point to your mission, but if you let that annoy you. Then a new question pop's up. "How good of a player are you?" Because one battle should really be making any big differences
Dude this isnt real life your "professionalism" should stay on the field where it belongs. If I wanted to get back into a physical sport and be subject to those rules I wouldnt be playing a damn TCG that let's me fling insult emotes and let's me do whatever of my own volition
I don't know if you noticed a small difference but in real sports matches have a fixed time. You can't leave a football match at 15 min of the 2nd half if you are losing 8-0 because it is on the RULES. Plenty of games have the option to surrender once you see you can't win to avoid wasting both you and your opponent's time.
Like Izy said, a win is a win and that's all that matters. If I beat my opponent r1 and they already lost I want them to quit the match, if I lose r1 I will quit the match and that it is the most respectable thing to do, accepting your defeat. I actually consider not leaving the match disrespectful because it makes me think my opponent assumes I am a bad player and expects me to make a mistake.
If you truly want to show lack of respect spam emojis during matches or send "gg" and "well played" message after winning a 50-50
I'm finding myself antagonistic to most of the opinions stated so far: I, like Sever94, find that forfeiting feels disrespectful. Yes, e-games and TCGs are a whole 'nother behemoth compared to traditional sports, but I argue both inherit a competitive nature to them. As such, forfeiting seems defeatist and antithetical to that nature; it's almost a "cop out" or a "coward's way out" to deny a rival player a "true" victory (by "true", I probably mean a "complete" victory as part of a natural conclusion to a match).
Notice, though, I simply say it "feels" disrespectful. I fully understand the justifications for leaving (i.e., saved time/energy for both players) so I don't mean to bash those that practice forfeiting as a "sign of respect" or akin to that old adage "knowing when to fold 'em" (or whatever other reason); rather, it's just that I expect people to fight to the bitter end because it's arguably ingrained in our nature. To accept a loss should not be at the moment you see the end or cross that threshold, but when the dust is all settled and everyone has given their all regardless of the results.... even if you have no more to give, you gotta keep on giving.
That being said, I *would* argue against further point deductions for abandoning a fight since one cannot simply suspect everyone "quits" for the same reason --- namely, since this is an online game, connectivity always is a major concern, and that in itself is another can of worms.
I was laughed at for saying more or less what the OP said about 7/8 years ago in the forums
GUESS WHAT - I'VE CHANGED MY MIND
Forfeiting is the best thing to do for both the winner and loser (except in the irrelevant case of mission grinding, which is not why we play EFC)
Why should I have to take EXP on my lvl 4 Mascaranga (expensive and powerful semi-evo card) if I can avoid it and preserve his usefulness for longer by forfeiting? I want to save clintz
Would you honestly feel better for winning a match after I throw all my pillz away showing I had quit?
Perfect example; I waited till 130AM my time to do an event battle just last night, even though I had class this morning
I had crrap compared to his hand, made a bet on the first round, lost, KNEW I couldn't win at that point no matter what I did, so I threw my pillz away and stuck around because I didnt want a "leaved" result on my battles as it was what I was trying to amend thus the 1AM battle.
Again would you honestly feel like your schlong was was 4 foot long after a win like that?
Agreed. I used to be that guy 5 years ago (see my fair play 99%) that absolutely detest those who abandon, almost depriving me of a satisfying win. But with sufficient learning and maturity on my part, I realised that my opponent leaving the battle may not be that of a sore loser depriving me of a satisfying victory but rather an admission of defeat and that we should not waste each others time. If you played other MOBA, its equivalent of "GG". Its about changing one's perspective.
I understand no one wants to waste time in a game where the result is already clear but if we talk about wasting time in our life then what are we doing? Playing a game which doesn't give anything more than personal satisfaction about having all the cards or using those cards to win matches. I'm all about the anything can happen mentality, i won a couple of games recently in which i was about to lose but my opponent timed out because of probably some connection problems, i also lost some matches that i had a sure win for the same reason and i can compare the same thing in sports... a person who is much more prepared than the other but fails to execute... maybe he did deserve the win because of different factors but he didn't so that's that.
If win is win then why does even UR give us in the battle history a specification of the intensity of your win? "You narrowly escaped .." "You were annihilated by.." You crushed.." and then "You won by forfeit..".
I think most of you should use the mentality of either you win or either you learn, because the majority of people who wrote here look to me like sore losers who think they are better than anyone else and that if they lost it was only by pure luck of the opponent, so therefore they leave and negate it ever happened.
To be fair, I can't imagine that your background is professional sports.
In professional sports it can be very hard with your mentality.
You care so much about single fights, while not mentioning anything about main goal - EFC position and ranking.
Like i said - win is win. These are just single fights, I don't get much satisfaction for winning or losing single fights.
And don't insult people who are replying you here, you are the one who is crying about people leaving games and calling them names because we disagree.
Continuing citing Kobe: Soft.
That's all from me. Won't bother you anymore because it's already hard to tell if you are speaking seriously or just trolling us.