Hey I wanted to speak about forfeits in EFC mode.
I understand many things (players want to play quickly another game, don't waste time when already lost etc.), but we reached the point, where nearly every player is forfeiting when he loses a fight. Look at my battles history (I literally copied it a few seconds ago): https://imgur.com/uenRUbG
This stops mission progress etc. My proposal is to reward players that plays to the end (regardless of result) or increase ban time when too many games are left by a single player. Otherwise it is very frustrating for player like me to complete missions in EFC etc.
Thanks for listening me and hopefully other players can have a word as well.
Like @Alveskren-Loa says most efc missions is winning fights based and those few that's poison and healing can be done over time. The win 100 fights with KO can be annyoing but be done as time goes. Playing EFC isn't just doing few matches and that's it. Its playing a lot of matches in rows.
The last efc missions is the reach zones and clan missions. Zone missions is done automatical and clan missions really depends on the deck the player plays with.
The blink can as and example be done with either sabrinas uppers one or magnolia and montana
The forfeits happen in Tourney play and survival to me just as much. Almost anytime they know they will lose its automatically abandon. I think they should give mission progress at a minimum as though the player stayed since they are so opposed to having less forfeits. I am trying to complete 3 or 4 missions with KO requirements but have got like 1 or 2 instead of at least 20 over the past week. The missions are hard enough to complete while attempting to win the game still but adding forfeits make in near impossible (well not impossible but makes it takes 6 months of play rather than what could be done in a week)