You need a 10 cards deck probably
Im using a rainbow 9 powered deck having a blast man just the beauty of ur is all the options. Sure they might not be meta but playing a diff clan really refreshes the game
That's only usage
@Pyro HoA: You and the boys? Everytime I see Lyse Teria, there is an image popping up in my mind.
Black and white image. She, sitting by the window. Rainy afternoon and there is a song playing. Aaall byyyy myseeeeeeelf, don´t wanna be. Aaaaall byyy my seelf, aaaanymore.
Don't play mono survivor unless its gheist or rescue and you're probably playing with a leader
For half deck fpc saitamurai and mamba are staples
IMO, Hive isn't that dominating in SV, not for last months (or year). The clan is powerful but checked by the more popular clans like Gheist and Nightmare. Other offensive clans can also match them now.
You get rewarded even if you lose to end your streak.
Keep going until you lose. Then start over again and try to beat that score
Oh yeah good ol deleted. That's really something.
I would recomend
Zlabal, Harrow Ld, Roderick, Heather, Jeremy Francois, Weifang, Saki, Marina, La Fleur and either Aamir or Hearnett
I won Lady Ametia Cr from wheel, so i have some money now. Riots and hive sounds fun, i'll try it.
@ Lux. I am sure amber will remain a potent threat and check to that scenario. I am almost certain she is the most picked leader and I have no data to back it up.
Bangers Baby. Bangers 4 Lyfe. 2hko. All the damage! Vermyn N and friends. Win round 1 and then Win round 2. Good night. KO. That's all folks, minimum damage of 6-8. Apply major pressure. Pill 1 more than you would when you want to win. 1st round counts. Gotta win the first round. Bubbles, lberto and Karl for replenish if necessary. Blidgey OP, mix with eklore to make opponents pill galore. Crush them in the second and third after a bluff first. Guaranteed. Shinobi.....Shinobiiiiiii! Shan the man! Zoe the bro! Lennox for the lols. Mc decay for the truly depraved...good luck.
Thank you so much man, you are a top guy I don't remember Survivor was like this in the past but well I've been aways for ages...
1. I believe the reason for the 13 HP (I prefer to call it LP (Life Points) was because of Huracan.) On one hand, while you want to balance cards, if it gets as high is 15LP, cards such as Noctezuma Cr, El Exotico, Quetzal Cr and El Divino will be deadly here. Perhaps Judge Lynch could benefit unfairly?
Personally speaking, as Survivor is not meant to be like EFC which is a KO difficult room, it seems a focus strategy is placed on 2HKO. On the other hand, it's more like a "high stakes free-for-all room". Any card is allowed and virtually any winning strategy can be explored.
It falls under these categories in my opinion:
-Power Modif ( +/- Attack or Ambre )
- All Stars and John Doom Reprisal: -4 Opp. Power, Min 1 was very deadly in EFC when it was allowed.
-Life Modif ( -Damage/ Vholt)
-Reprisal with Ashigaru
-2HKO (John Doom when you're at Reprisal)
-Mono Roots/GHEIST and Ambre
-Damage Reducers and Damage Exchangers (+/- Attack to force Pillz spending)
-Pillz modifiers and Attack boosters/redcuers or Bonus stoppers (To give you better Pillz control)
For me, It's understandable that Freaks don't fare well in this room due to the nature of Poison 2, Min 3. I hardly see Freaks unless Vholt, Uranus, GraksmxxT Mt or Pussycats are involved as they are often associated with strategies aimed against 2HKO and are stalling in nature. Damage Exchange cards are good at being game-stallers, but fare poorly to SOA or Cancel Damage Modif.
I find it sometimes worth settling for this type of win E.g. 5-4.
It's not a KO, but with all 4 rounds, the opponent is under some pressure I guess.
2. I dunno if it's possible with 5 cards. I'd like it and I believe was even brought up by someone from our Guild in a Guild thread.
Not sure about the mechanics, but I'd be a bit curious. I just think Survivor shouldn't be solely luck based. (E.g. 12 cards in a deck) (10 is better to create variance).
While it's true Mr Big Duke ruins damage reducers (In fact, they were very popular and easily won in Survivor before he game), Exchange helped to some extent.
edited by Rowdy MOB Cr tuesday 19/11/2019, 18:05
Unlock Level: 10
+ Timber can give that extra +1 Damage to some cards. (Useful for turning cards such as #Behemoth, McLain, Michel (With bonus and ability) to potential OHKO cards assuming you are in a format where you start with 12 LP.
- Timber's ability only benefits you if you win a Round. (You can't inflict damage if you lose rounds.
Notes: Impact of Timber vs not having Timber for cards with +X Life/Pillz per damage.
8/1 +3 Life Per Damage (3 Life Points normally), Life Gap = 4
8/1 + 1 (With Timber) + 3 Life Per Damage (+6 Life Points with Timber, but no Fury), Life Gap = 8
8/1 + 2 (With #Fury, but No Timberr) + 3 Life Per Damage (+9 Life Points with Timber, but no Fury), Life Gap = 12
8/1 + 1 + 2 (With #Fury, and Timberr) + 3 Life Per Damage (+12 Life Points with Timber, and Fury), Life Gap = 16
6/4 +1 Pillz Per Damage (+4 Pillz Normally) Net gain: +4 Pillz
6/5 +1 PIllz Per Damage (+5 Pillz with Timber) Net gain: + 5 Pillz
6/6 +1 Pillz Per Damage (+6 -3 Pillz for Fury if used alone) Net gain: + 3 Pillz
6/7 +1 Pillz Per Damage (+7 -3 Pillz for Fury if used with Timber) Net gain: +4 Pillz
While it costs 3 Pillz to activate Fury, with Timber it enables more damage to be done while maintaining Pillz Recovery.
edited by Rowdy MOB Cr saturday 12/10/2019, 17:39
The mission is bugged, send a screenshot of your two 3 game win streaks to customer support. They'll verify it and give you the rewards.
The bi-weekly ld mission to get 2 survivor runs of 3 or more wins