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The old captain of the Piranas' ship is not much talked about. It has to be said his only legacy are the old wreck Wheeler and Amiral Coco, the parrot. And that damned bird thinks he actually is the old captain, barking out orders ending in “Parasites”, “Iconoclasts” or “Freshwater Swabs”. And more than once the boat has sailed out to sea with Bloodh left stirring a cocktail on the beach. In fact, the only reason he hasn’t yet been added to the ship’s stewing pot is out of respect for a sacred law from the code of pirates, but believe you me, not everyone’s very happy about it!


Copy: Opp. Bonus
The “Copy: Bonus” ability is replaced by the opponent's Bonus. If the opponent’s Bonus is not activated, then this ability has no effect.
Clan bonus

Clan bonus

Stop Opp. Bonus
The opponent’s clan Bonus, if activated, is cancelled.
  • picture
    PiranasAmiral Coco
    Unlock ability at starstar
    Stop Opp. Bonus
  • picture
    PiranasAmiral Coco
    Copy: Opp. Bonus
    Stop Opp. Bonus
Piranas Piranas
66 characters
missions icon 26 missions
Clan's bonus Stop Opp. Bonus
After scouring the oceans of the globe for many a long year, Captain Bloodh's Piranas have finally cast anchor in town – time to stretch their legs out a bit and let their hair down! Noisy, aggressive and thieving (well, they are pirates after all), they’ve been quick to make enemies, and the odd friend. But all in all, they’re having such a good time, they’re in no hurry to head back to sea.
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    offline 0_4DPaladin Veteran  
    Saturday 17/11/2012, 00:52

    Amiral Coco, 6/3 with Copy opp. bonus (ability) and SOB (Bonus)

    *SPOILER ALERT* Use him against Beeboy and you both get +2 power.


    + Three damage is above average for a two star
    + Copy opp. bonus mixed with SOB effectively lets you steal the other cards bonus, whilst being an all stop against GHEIST and Roots.
    + Ability-based SOA isn't very deadly considering he has alright base stats for a 2 star. Covers a nice weakness that most Piranas cards have.
    + Two stars. Lets you fit in some stronger cards, such as Scubb, Selma, etc.


    - 6 power. Although its the average for Pirana cards, more and more cards are being released with 7+ power. Not a wise pill investment in certain situations.
    - Copy opp. bonus fails against certain clans, for example Skeelz, Nightmare, and Piranas
    - Competition. Bonnie LD, Hawkins, Tula... Piranas have some good 2 stars. Considering that Bonnie LD is banned in ELO, this isn't much of an issue, but in T1 it comes down to him or Tula.

    Overall: 9.0/10 Solid stats, decent ability, 2 stars, no glaring weaknesses... Amiral Coco is an all-around good card. Most piranas cards lack overall damage, and for a 2 star three damage is quite nice. And although his power is on the low side, SOB and COB (I'm coining the phrase now) help alleviate the weakness. The only hard part about using this card is deciding between it and Tula in an ELO or T1 deck, depending on how many 4/5 stars you have.


    Although I'm not one for advertising, I'd like to tell you I made a deck, and Amiral Coco is in it. You can see it here: 4DPaladin - Set Sail

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    offline Rituro Imperator Ducksoup UR League
    Sunday 18/11/2012, 16:59

    @ --Ares-- ... the spelling is technically correct. "Amiral" is the French equivalent of "Admiral".

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    offline BakaG LoA Titan  
    Friday 30/11/2012, 12:27

    Well, it looks like Iago from Aladdin has taken to the seas, and I'm certain he's never been more bitter and acerbic.

    As a tactician, I have to say that I like Amiral Coco a great deal. For a 2 star card, his stats are pretty nice, trading Power for added Damage, ending with:

    Power: 6
    Damage: 3

    But it's not his stats that I like, because as with all low star count cards, it's all about his ability. Typically, a card's ability is what tells you how you will play it. Courage, Defeat, Confidence, +Power, or -Damage. The Ability is what tells you the role your card will be playing in your deck. But with the good Amiral Coco, you don't get that foresight. His role is new every time you enter a game.

    Since Coco's Ability is to copy that of his opponent's, his role will always change to reflect the ability of his enemy. Against the Frozn, he's a counterattacker. Against the Rescue, he gets +12 attack (should it be a full Piranah deck), and should it be against the Roots he'll be a Full Shutdowner.

    The Clan bonuses are typically the most powerful part of a card. It is why we end up making Mono-Decks, because we want to make sure we retain those special bonuses. It is why we latch onto a Clan and make them our favorites, because of the Bonuses. And seeing a 2 Star card that will end up giving you 2 Bonuses, that's just enchanting, right there.

    BUT! There is a problem. Should you be up against a Clan that also has Stop Opposite Bonus, your Ability will pretty much be Nulled as if you had been hit with Stop Opposite Ability. And should you face the Skillz, your Ability will become Protection: Ability, which makes the ability worthless. As such, the Ability becomes something of a game of chance, where the tides of fate may turn right against you, leaving you on the desert isle named "Redundant."

    As such, I can only recommend purchasing this card if you feel like pressing your luck, and having your games shaken up a little by the whimsy of fate. But knowing internet gamers, there'll be no shortage of people looking to test their fortune.

    (If you find this review helpful and a worthwhile read, please rate it green so others can read it too.)

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    offline Archrith Veteran Light's Hope fighters
    Tuesday 10/06/2014, 01:04

    Amiral Coco appears to have belonged to Captain Haddock from the french comic series "Tintin". Captain Haddock was often comic relief, and swore a lot, ending with insults such as 'Parasites!', 'Iconoclasts!', or 'Freshwater swabs!'

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    offline UnusualName Veteran aussie crusaders
    Thursday 19/02/2015, 05:53

    im in love with da coco

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    offline Jedi_Lrd Fuse Colossus Organized Konfusion
    Wednesday 24/05/2017, 00:08


    You forgot names like "Ectoplasm".

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    offline Alex0214 Guru ExtraordinarY KillerS
    Saturday 16/11/2013, 20:34

    @RitzMalheur- you are totally wrong... This card stops opponent's bonus while copying it...It means he could get +2 damage,+2 power and other bonuses while preventing your opponent using them...Think twice before writing a comment or at least before you actually play Amiral Coco in a battle...

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    offline MarzSigns Novice  
    Friday 30/11/2012, 10:11

    4DPaladin_HoA While you say that COB is useless against Skeelz Nightmare and Piranas, so is SOB. COB is virtually SOB that is better against some clans and worse against others, depending what clan your in.

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    offline Superman LD Hero D-Versified
    Wednesday 20/03/2013, 20:35

    The card fits in right with the description: It steals your bonus!

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    offline glippy Veteran - fang.crew -
    Sunday 14/04/2013, 15:57

    i wud use this card even if it had 1 less damge
    its that good

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    offline Faint Man Imperator Face Everything And Rejoice
    Saturday 21/12/2013, 13:59



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    offline tyyyt Imperator URBAN MADNESS
    Monday 21/07/2014, 01:05

    CR name!

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    offline WoolyHat-1134 Veteran wicked souls
    Wednesday 28/11/2012, 03:00

    The fact that he basically steals bonuses, for some reason, reminds me of the little coin stealing monkey from 'Pirates of the Caribbean'.

    Yup, I think this might be my favourite every card.

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    offline sariones Master Fragment the Killer
    Sunday 26/05/2013, 05:15

    the name coco...well maybe next time it's proudmoore from warcraft then

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    offline hi kiki Novice  
    Friday 19/07/2013, 11:07

    hes got rabies