On the edge of Riotspolis live fireflies that are turning the outskirts of the city into a real field of light. This has given Geo – a student of young Dr Copernica - the idea of creating motor-driven, mechanical firefly lights, that flit through the city guiding the miners into the deepest mines. The robotic insects are equipped with a motion sensor and alarm that helps them avoid the various landslides caused by Molder, and gives them time to warn their other team members to take shelter. As a result Geo has been promoted to 3rd grade assistant!


Copy: Power And Damage Opp.
Geo has equal Power and Damage to their opponent. This number only takes into account the figure shown on the opponent’s card and does not include changes connected to an Ability or a Bonus.
Clan bonus

Clan bonus

Victory Or Defeat : +1 Pillz
If Riots wins or loses the fight, the player controlling Riots will receive 1 Pillz at the end of the round.
  • picture
    Unlock ability at starstar
    Victory Or Defeat : +1 Pillz
  • picture
    Copy: Power And Damage Opp.
    Victory Or Defeat : +1 Pillz
Riots Riots
48 characters
missions icon 25 missions
Clan's bonus Victory Or Defeat : +1 Pillz
It was during recent work on the new Clint City subway line that the underground shelter, housing Riotspolis, was drilled apart. This Utopian city, dreamt up by wise men at the turn of the century, could now wave goodbye to its tranquility and isolation. Unsurprisingly upset by this turn of events, the Riotsville Council, led by the Patriarch Pericles, decided that the time had come for them to at last emerge from their isolation and impose their “wise rulings” on this barbaric bunch of hoodlums inhabiting the surface.
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    offline Ottavia_SW Imperator the shockwaves
    Friday 25/07/2014, 12:03

    Who needs a map.... smiley

    when you have fireflies smiley

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    offline Machine00000 Hero Aussie Uprising
    Tuesday 11/11/2014, 00:10

    "With the clan bonus this card is basically Westwood for the Riots clan and he is only 260 clintz."
    Except, unlike Westwood, Geo doesn't hold any form of attack manipulation. Meaning to beat any other card (apart from those with SOA bonuses/abilities) Geo has to play at least pill-for-pill. But that's when you're talking about a card with no ability or bonus. Which is not a single card.
    Against any form of attack manipulation, Geo will suffer.
    Against power manipulation, Geo will suffer.
    And the chances of coming up against a card with no attack or power manipulation are fairly slim at times.
    Westwood has his extra Attack +8 bonus. That's why he's so effective. But Geo just isn't the same. While he's not necessarily meant to be winning rounds (as a result of his bonus), he doesn't have anything to help him be of any use in reducing another card's power or damage. He's cheap for a reason: he's just not that great.

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    offline mega 135 Titan TRiNiTY
    Saturday 02/08/2014, 04:27

    Ezreal!!! It all skill

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    offline neboston99 Master Open Casket
    Thursday 19/03/2015, 04:19


    Still glad you were courageous enough to spend 3000 Clintz on this guy? lol

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    offline Divinedevek Master  
    Thursday 10/09/2015, 07:11

    Geo - copy opp power and damage and +1 pill

    - 8 power is good.
    - 2 damage is acceptable on a 2*

    - copying means he's incredibly wild

    7/10. Geo is dangerous. Riots are generally lacking in damage. Any card that relies on pure stats crumbles in the face of Geo. It's almost like having a stop card and your opp has SOA. When Taylor, Shaakarti, Baldovino, Bridge, Reeve are out there, you dont care if you have to pill 3-5 high. You might even fall for a bluff. It's okay bc your 2* is gonna hit hard, stoo a 5* and farman, octana, Pericles will clean up (after you sacrifice argos, if need be). That said, getting Geo to take down your opps card is hard and setting him up for a good match up is equally as hard. Dont hold your breath for the Geo hail Mary, but you could probably run him over the Kenjy s.

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    offline kyon3389my Senior  
    Sunday 10/08/2014, 11:17

    Can anyone tell me is this card a good card ?

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    offline MrKilljoyCr Hero Stress Free
    Thursday 21/05/2015, 00:45

    Sorry to tell you this but...
    8 power.
    8 Goddamn base power.
    All thrown away from his ability.
    Then lets look at these cards.
    Caelus Cr
    Mickey T
    The list goes on and on and on.
    Sorry Geo, you just don't make the cut over Kenjy, Kenjy Noel, Boomstock, or Grouchy.

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    offline Truly Gifted Guru UndertakeR TeaM
    Tuesday 29/07/2014, 20:07

    Im glad that I got courageous enough to buy a 3000 Clint 2 star common card smileysmiley

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    offline Wayne21Ray Guru Open Casket
    Saturday 25/02/2017, 13:02

    Geo review;


    8 power is great.
    Ability of Copy opp Power and Damage.
    Artwork is colorful.


    SoA kills his usefulness, making him not worth pilling for.
    2 damage is weak.
    His ability of Cop Opp Power and Damage.
    Has competition such as Harmonia, Kenjy, Violet, Grouchy, Boomstock, etc.

    Overall- 5/10. Geo is just average. His ability is make or break for him. If his ability manages to copy a card with great base stats, then he can give a good fight. If he copies a card with horrible base stats (such as Nobrocybix), then Geo will have a great chance of losing. His ability is like a double-edged sword. SoA kills his purpose. A good card for beginners, but after that, this card becomes quite too risky to use.

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    offline Godspilla Colossus Open Casket
    Friday 25/07/2014, 14:46

    I dont usually write review comments, but saying "only common?" Is crazy. This 2 star has competition from Grouchy, Boomstock and even Kenjy.
    His ability copy: power and damage opp. Is great on a card like westwood who is also a common, but a damn sight cheaper.
    Westwoods bonus makes this ability so strong, vs a card with 7 power they have to use to extra pills to beat westwood because of his bonus.

    Riots are a great clan and one ive use alot, but this ability isnt as great as it is in other clans

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    offline Dreadshadow Titan evolution
    Friday 25/07/2014, 20:07

    A good common card!!!
    Actually Power 8
    with copy power and dmg opp.
    is a great anti SOA card, while it remains useful against other ones.
    2 Damage is obviously low, but its a common 2 star.
    It get a 7/10.
    And 7 is great for common cards.