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Lennard, a young native of Electrozova, figures among the few civil heroes who survived the invasion of the zombies thanks to a superhuman survival instinct that pushed the members of his group to resort to extreme parkour techniques. On more than one occasion, the young man saved a friend from a hideous after life and in doing so dispensed with all notion of fear. And it was precisely these qualities that aroused Kerry’s interest in him, always on the search for young talent to reinforce the Rescue clan in their mission to save the inhabitants of Clint City from the next disaster. But Lennard is probably a bit too reckless… Laughing in the face of death, he wouldn’t think twice about throwing himself into a blazing building on the verge of collapse, just to rescue a frightened kitten!
Ability

Ability

Killshot: +3 Life
If the Attack of Lennard is equal or higher than the double of the opposing character's attack, the player controlling the character will win 3 Life points
Clan bonus

Clan bonus

Support: Attack +3
Rescue’s attack points are increased by 3 points for each character belonging to Rescue’s clan and who is part of their team. Remember that Rescue is also taken into account.
  • picture
    RescueLennard
    starstar
    7
    1
    Unlock ability at starstar
    Support: Attack +3
  • picture
    RescueLennard
    starstar
    7
    2
    Killshot: +3 Life
    Support: Attack +3
Rescue
Rescue Rescue
67 characters
missions icon 28 missions
Clan's bonus Support: Attack +3
The battle between the clans has plunged Clint City into total chaos, and with all the emergency and rescue services stretched to breaking point, the city's residents are alone and unprotected. Outraged by this desperate situation, Kerry has decided to create a clan of elite rescue workers. Ready for anything to achieve their mission, they won’t think twice about wiping out anyone who gets in their way.
  • avatar

    offline Modefal Hero evolution
    Saturday 12/12/2015, 23:35

    PPF_HEAVEN
    And a bit unlike Lucky, his weakness is NOT Attack-reducing clans

    ??? Lucky's weakness is attack-reducing clans???
    And what is that cancel opp attack modifier for?

  • avatar

    offline PPF_Heaven Master  
    Wednesday 23/12/2015, 14:07

    @Modefal
    Poor wording on my part. I meant that Lucky isn't affected by Attack increasers or reducers, while Lennard is more affected by the former than the latter. My bad.

  • A decent card, but way too situational to replace Krash in every situation. Killshot is so easy to disrupt. If you expect to win by no pilling to activate killshot then you're in for a rough surprise. Lennard is a good card but Krash forces opponents to pill because he can give unconditional 2 life as long as he wins. Lennard can't do that. Against Raptors and Montana Lennard falls short but he does well against non-atk manipulators.

  • avatar

    offline PPF_Heaven Master  
    Friday 11/12/2015, 13:31

    I wouldn't say Krash has been replaced, but I will say he's got his work cut out for him.

    Killshot is perfect on the Rescue clan. Since their bonus is essentially "+12 Attack", Lennard forces nearly every card not belonging to a clan that increases their own attack to pill or suffer the consequences of 5 Life Gap. Much like Lucky, he's got an incredible fear potential.
    And a bit unlike Lucky, his weakness is NOT Attack-reducing clans, as he can pill once if the Uppers or Sakrohm player is feeling cocky and pilled 0, but Attack-increasing clans, where Lennard will have to pill more even if they pilled 0. Of course, SoA hurts, but that hurts a lot of Rescue.

    Great card, and 2* to boot. Enjoy (while it lasts), Rescue fans (and particularly Dreadshadow who I know is a massive one)!

  • avatar

    offline Dreadshadow Titan evolution
    Saturday 12/12/2015, 02:04

    Power 7
    Damage 2
    Killshot +3 life.

    NO.
    Crash is still awesome cause you don't have to pill to get the life.
    But still, this card has one more damage and one more potential life gap than crash.
    And it is a decent two star card for Resuce.
    I actually like him.
    I give Lennard a 10/10 because killshot works fantastic with the Rescue bonus and because for two stars, you can potentionally make a 5 damage gap, with power = 7! WOW!

  • avatar

    offline 3 5 7 Colossus Limit Break
    Friday 18/12/2015, 15:16

    lenard campell reeve sue steve kerry anita buckler is the beastly deck that would dominate the pre 1250 in elo even against sob because the damage potential covers that well if you throw lenard at the beginning they would assume either its a bluff or a pill hard manuver to do so with a 2 star its remarkable and if you keep it to the end decent opponents will always be wary of that potential 5-7 gab you can pass unlikely odds with other members of the clan thanks to this tremendous pressure to preserve pills against lenard just in case and if worse comes to worst against soa its extremely rare to face sob at the same time you can literally count full stops in this game on your hands that aren't banned from elo 11/10 for the rescue considering the tough break they have been having against the piranas sob in genral due to the damage deficiency even if you win 2 rounds with a defender present which is insanely hard to do with rescue against sob considering the abilities involved aren't so great against sob clans which focus on damage and pills advantage and the usual power advantage .

  • avatar

    offline LAST BEAST Titan The Saiyans
    Wednesday 20/03/2019, 16:03

    thank you for saving me so many times, Lennard the savior! smiley

  • avatar

    offline Coiul Sting Veteran ↕Good Guys↕
    Wednesday 27/04/2016, 00:06

    Lennard is an amazing card. Not only is he 7 power but it is also 2 stars. Which makes him easy to include in just about any deck. This guy is amazing, the kill-shot ability caches people off guard, it is so nice to see that life gain. Definitely a stable card for Rescue. 10/10