Dashiell and Lennard were used to work together as rescuers in Elektrozova. But on one particularly bad day, not being as agile and courageous (not to mention lucky) as Lennard, Dashiell was hit by a collapsing rafter! After his hospitalization, he woke up with a mysterious ability: he was now able to foresee any future disaster, natural or unnatural, in his area! To help Clint City, Dashiell put himself at Kerry's service. But the happiest person to emerge from this situation is Reeve who can now fully focus on his duties as 'Captain Clint’!
Ability

Ability

Attack +8
Dashiell's Attack points are increased by 8 points. (Remember: Power * Pillz = Attack)
Clan bonus

Clan bonus

Support: Attack +3
Rescue’s attack points are increased by 3 points for each character belonging to Rescue’s clan and who is part of their team. Remember that Rescue is also taken into account.
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    RescueDashiell
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    2
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    Unlock ability at starstarstarstar
    Support: Attack +3
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    RescueDashiell
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    3
    6
    Unlock ability at starstarstarstar
    Support: Attack +3
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    RescueDashiell
    starstarstarstarstar
    6
    6
    Attack +8
    Support: Attack +3
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    RescueDashiell
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    Attack +8
    Support: Attack +3
Rescue
Rescue Rescue
65 characters
missions icon 28 missions
Clan's bonus Support: Attack +3
The battle between the clans has plunged Clint City into total chaos, and with all the emergency and rescue services stretched to breaking point, the city's residents are alone and unprotected. Outraged by this desperate situation, Kerry has decided to create a clan of elite rescue workers. Ready for anything to achieve their mission, they won’t think twice about wiping out anyone who gets in their way.
  • avatar

    offline Harry Poker Imperator  
    Saturday 28/05/2016, 06:58

    Comparing this to Ghoub is like comparing potatoes to shoes. They are different level so you can't compare uneven things. This card is all right but makes Raptors even more broken than they already are. Most cards releases lately seem to just want to make you want to play Raptors it seems. This card just dies against any Raptors because last time I checked a 6/7 5 star with no ability or bonus isn't good. This is a +20 all right but all Rescue get that +12 anyways so it isn't exactly like that. Rescue is broken to begin with and just a +8 on your 5 star won't make much of a difference. Seems completely overrated and you will see what I mean soon enough. Seems pretty good for a T2 Rescue deck though. Makes reducers and Raptors even more needed.

  • avatar

    offline LoyaltyPower Imperator ELITE NATION
    Thursday 30/06/2016, 16:51

    KnowledgeLoA Review

    So alot of you are probably thinking this card is useless
    well your not wrong
    it is and it isn't

    let me explain so you can understand

    this card is in one of the clans that needs to be used together
    no half decks or whatever

    maybe you can use slyde in a 7-1 clan for the dr but who are we kidding
    there are better options

    now back to this card

    rescue are big on making your opponent pill
    i mean
    HUGE
    like when you are in elo
    and you are playing your probably thinking
    man i dont want to face any soa clans....
    or piranas....

    but then BAM!
    RESCUE SHOWS UP AND YOUR LIKE
    FML!

    and your like......
    well here goes nothing....
    STEVE!
    SLYDE
    DASHELL
    AND CAMPBELL>>>>>>>>


    OK OK
    I GOT THIS


    no bro... you really don't gg

    smiley

  • avatar

    offline PPF_Heaven Hero  
    Saturday 28/05/2016, 19:17

    Where'd Dreadshadow go? I feel he'd want to review a card of his favourite clan.
    Anyways, this card isn't bad. +20 Attack, 6 Power or not, is going to make a large dent on practically every clan out there, except for Raptors. Which is fine, Rescue loses to Raptors stupidly hard so it's not like you'll do anything with a 5* that doesn't. With 7 Damage, you can set up 2HKOs in a clan that mostly lacks them, which is a good thing. So hey, pretty good card. Not on Mim's level, but pretty good.

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    available HipHoppa Colossus Hip Hop Messiahz
    Wednesday 20/07/2016, 00:59

    Think of him as a 5-star Pam (they both have +20 attack). The problem is, no-pilling a 3-star is doable, no-pilling a 5-star, not so much...

    Or think of him as Emeth with power and damage switched! Unfortunately, Junta benefits from that +20 attack, more than Rescue does.

    Vs. SoA or All Stop, Sledg Cr and Wolf are better.
    Vs. SoB Sledg Cr is better
    On an even playing field, Sledg Cr or Reeve are probably better (not to mention Pastor, Aurora, Buddy, etc.). So, yeah....

    He might make it into a T2 deck, though, depending on your playstyle.

  • avatar

    offline corBERNik Imperator † OVER KILL †
    Monday 30/05/2016, 03:47

    too weak for 5 star...

  • avatar

    offline AtomicBureau Guru  
    Thursday 22/12/2016, 01:40

    It's 26 attack on 1 pill? A 6/7? El Divino's elo banned, and it's 30 attack on 1 pill, ON ROUND 1 ONLY. With the same stats.

    El Divino should be unbanned considering how people feel about this 'average, disappointing' card. It's really not a terrible card.

  • avatar

    offline neo_08ms Master knights of oblivion
    Sunday 29/05/2016, 19:32

    6/8 would've made him super viable.
    6/7 is pretty avg and disappointing.

  • avatar

    offline Wayne21Ray Guru Open Casket
    Saturday 07/01/2017, 08:13

    Dashiell review;

    Pros:
    6 power is decent, even though it's not great.
    7 damage is massive.
    Ability of atk +7, which gives him a chance to win against attack manipulating clans such as the Uppers, Hive, Montana and Sakrohm.
    Artwork is unique.

    Cons:
    6 power, while quite good, is average.
    SoA basically reduces him to just a 6/7 card, which is nothing extraordinary.
    Even though it's a rare card, nobody would use this card easily in a mono Rescue deck due to it's 5-stars (and because of competition as mentioned below).
    Also, heavy competition, such as Sledg Cr, Campbell, Pastor, Reeve, Aurora, Kerry, Alec Cr and Marco Cr.

    Overall- 6.5/10. Dashiell is a pretty much average card, but even though this card is not that great, it's certainly not to be underestimated! If he gets that 7 damage on you, then it's basically half of your life points gone. And above all, it's a rare card. So it will be quite expensive, no matter how average it is.

  • avatar

    offline Wayne21Ray Guru Open Casket
    Saturday 07/01/2017, 08:14

    Also, Buddy and Hax are way better than Dashiell.