“I connected one of the first XU brains we created to my machine. When the assimilation process began, it was night-time, so I took myself off to bed. The next day, I was all set to start implanting a human body… But apparently the brain had created its own body! And in just a few hours over night! Mind blowing… I just wonder whether this deadly machine is now going to obey me. Perhaps if I help it graft some new weapons onto itself...” From Vryer’s note book
8 comments on XU-Kr4ng
Sunday 26/06/2016, 08:55
this card was created by the winning team of 2016 cc, team Italy
Friday 24/06/2016, 10:41
7/7 +1 Atk Per Pillz Left
Friday 24/06/2016, 10:56
Obvious reference to Krang from Teenage Mutant Ninja Turtles, love it
Saturday 25/06/2016, 07:52
Did anyone notice the Xenomorph in Xu-Kr4ng art?
Monday 27/06/2016, 03:33
now time for my input on gheist card
5* high
stats 7/7 solid for gheist an makes up for him being a 5*
a defined TMNT reference but the original TMNT when aprial O'Neal wor yellow jump suit an was a reporter 1986-1990
ability is flaw led its +1 att for each pill left a revers to arkn
soa makes him a now must have gheist staple for the flawless balance in this card.
now just need shredder toka an razar an rocksted an bebop
cause the gheist green goo is the ooze.
Saturday 25/06/2016, 18:45
Level 4... Did someone say ELO?
Saturday 08/06, 18:31
What happen to this card price?
Monday 21/05/2018, 10:07
There is a lot Kr4ng can do, but unfortunately none of them help the game plan of Gheist all that much.
#1 The damage: Kr4ng has one of the highest base damage of all of Gheist
#2 The ability: Kr4ng is a very powerful first turn play, as he gets a free 12 attack along with his humongous stats
#3 The bonus: Kr4ng's bonus lets him pull of his first turn domination with ease, most times.
#4 The weaknesses: Although Kr4ng can do all the things mentioned above, there are some major players that can ruin this amazing combo.
Power manipulation clans, Hive, Skeelz, Huracan, SoA and Sob clans are extremely difficult to face with Kr4ng, That's a third of all the clans in the game. Also any other clan still has a good chance to counter him as long as the enemy has an 8-power card. And unlike Koshiro, Kr4ng is not a good bluff, especially in these circumstances. So lets say a generous estimate is around 50% chance, that there's any possibility to make this card work in practice and even then, it's 5 stars to leave on that chance. Are you willing to take that risk?