As Greem’s trusty assistant, Nekron has always had a passion for black magic. After having successfully performed necromancy on animals, Nekron thought he was enough of an expert to read the books in Greem's library. But he wasn’t… His mind was consumed by the perverted revelations he found there, which slowly transformed him into a very unsettling sorcerer. His first test of magic was to double the number of zombies in the Nightmare cemetery! Some students say that Nekron now plans to take over the Academy and make necromancy its main subject of study.
Ability

Ability

Growth: Regen 1, Max. 15
If Nekron wins the round, the player controlling Nekron will win 1 Life points, maximum 15, multiplied by the number of the round in which Nekron has won. The effect will be felt at the end of each of the following rounds. (If two heal or regens are applied, the second will replace the first as soon as the latter takes effect).
Clan bonus

Clan bonus

Protection: Ability
The Ability of Skeelz can not be blocked while the Protection: Ability Bonus is activated.
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    SkeelzNekron
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    3
    3
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    Protection: Ability
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    SkeelzNekron
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    5
    3
    Unlock ability at starstarstarstarstar
    Protection: Ability
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    SkeelzNekron
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    7
    3
    Unlock ability at starstarstarstarstar
    Protection: Ability
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    SkeelzNekron
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    9
    3
    Growth: Regen 1, Max. 15
    Protection: Ability
Skeelz
Skeelz Skeelz
65 characters
missions icon 26 missions
Clan's bonus Protection: Ability
In the Skeelz Academy, all subjects are given equal importance. Whether it’s the art of combat, mastering Space and Time, controlling the Mind, Nature studies or Death exploration, nothing is discounted. And to ensure the same tolerance reigns in the streets as in their Academy, the Skeelz are putting their neutrality to one side for the moment to bring about peace...through the force of their punches, of course.
  • avatar

    offline Askenif Hero  
    Friday 28/10/2016, 13:08

    CORRIGINDO

    Potência: 9

    Danos: 3

    Poder: Crescimento Regeneração 1, máx. 15

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    offline Andysuxx Guru  
    Friday 28/10/2016, 17:51

    O poder é Crescimento: Regeneração 1 máx. 15
    O mesmo esquema do poder da Mildred, só que a cura é ativada no mesmo round em que o poder for ativo smiley

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    offline _Nyri_ Imperator  
    Saturday 28/01/2017, 20:46

    Primeiro toxina no lugar de veneno
    Agora regeneração no lugar de cura
    Realmente esse jogo esta se transformando em Fantasy rivals da para notar assim que a barra do poder e bonus começou a ser transparente assim como nas Epic do Fantasy rivals... E isso de veneno e cura que começa no turno que a carta ganha nem preciso dizer...

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    offline DR_White Colossus ºººHouse Of Clintzsººº
    Sunday 30/10/2016, 18:28

    Carta de segundo ou terceiro round mas pelo poder pode mudar a partida no ultimo voltando 4 de vida e retirando 3 de vidas caso nao seja um redutor de danos