When the yetis arrived on Mount Glatz for the first time, they found a seemingly abandoned village. Drak set off alone to recce the place and stumbled across Onnah, a young girl with a spectral appearance. On his return, he received permission to occupy and fortify the village. In exchange, he promised to protect the place from all those unworthy of it... But after what happened with Friskah, Onnah has decided that from now on she’ll be the one to decide who can and cannot enter this sacred land!
Ability

Ability

Confidence: Stop Ability
If a character belonging to the same team as Onnah wins a round, in the next round the Ability of Onnah’ opponent will be cancelled, if he has one.
Clan bonus

Clan bonus

Revenge: Power And Damage +2
If a character belonging to the same team as Frozn loses a round, in the next round, the Power and Damage of Frozn will be increased by 2.
  • picture
    FroznOnnah
    starstar
    1
    2
    Unlock ability at starstar
    Revenge: Power And Damage +2
  • picture
    FroznOnnah
    starstar
    8
    2
    Confidence: Stop Ability
    Revenge: Power And Damage +2
Frozn
Frozn Frozn
52 characters
missions icon 25 missions
Clan's bonus Revenge: Power And Damage +2
Just as they were leading a peaceful life at the top of Mount Glatz, the Frozn were struck down by a strange malevolence. Pollution coming from Clint City caused a heat wave that destroyed their ecosystem and upset their lifestyle: a delicate symbiosis of men of the mountains and techno-loving yetis. So, led by the glacial Kalindra, the Frozn are marching towards the city to cast a chilling effect on the inhabitants of Clint City...
  • avatar

    offline La Couronne Guru Masters of Battle
    Tuesday 14/03/2017, 21:33

    A review on Onnah, since there seems to be so little (only 4 posts at the time)

    I have to admit, when I first look at this card, she seemed relatively useless; however, and thank goodness, I've decided to actually use Onnah in EFC since she is relatively cheap, only 2*, and she can be used in Z-Palace (as of right now). And let's just say that she won't be replaced in my deck for a long time. I found out, not only is Onnah better than most of the 2* in her clan, she is sometimes more useful than the 2,3,and 4 star cards.

    Pros-
    -8/2 for a 2* is unbelievably good- just look at Lehane- even if her damage is on the low side.
    -Her ability synergizes well with the clan. You either get a 8/2 SoA or a 10/4 (10/6 with fury)
    -2 stars means much more space for that Drak or Kalindra you're trying to fit in that deck smiley

    Cons-
    -As mentioned her damage is on the low side, but it is still the same as Yodd, who is reguarded as a "staple" of Frozn.
    -Her ability is conditional, but considering how Lucy , Lea, and Lehane all got banned for being a "2-star wall with SoA/SoB", Onnah with unconditional SoA will never see the light of day in Z--Palace.

    Overall-9/10

    No matter if you have an 8/2 or 10/4, you'll have a solid wall. If you play her on the first round without confidence or revenge, Onnah is a solid 8/2 wall- so basically a Wanda. Being an 8/2 with confidence: SoA makes an even more solid wall. And finally, 10/4 makes for a solid wall that can pack a punch for a 2*. However, this alone won't merit the 9/10 rating. Her true power lies in her bluffing potential. If she's an 8/2, most people won't pill more than 2 against her, since they expect a one pill Onnah for the revenge bonus next round, so just pill 3 on her for a free 2 damage. And then if you win that round, keep the momentum going with other confidence cards like Snorkar or Arlene. If she's 10/4, no one will try and wall her, since they'll try to save their pills to try and wall out that Ruru or Kalindra Cr. Just pill 3-4. If you win, great! 4 damage. If you lose, then well, at least your opponent lost a lot of pills trying to wall out 4 damage.

    Her true power lies in her clanmates. While it's certain that she has competition, you're going to need some 2* in your deck, and Onnah should definitely be one of them. That being said, Onnah, Yodd, Haaken, and Tormentah makes a great half deck for 9 stars.

    Onnah might not seem good on paper, but when you bring her in for a game, she's useful more often than not.

  • avatar

    offline Spikey 13 Imperator Comfort In Sound
    Sunday 01/04/2018, 05:26

    SOA is very rare in Z Palace, so that alone makes her very viable if you want to run Frozn. But be warned it's Confidence activated, so she's either 8/2 SOA or 10/4 No Ability. And Yodd is arguably a better alternative...

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    offline Lady Cereza Colossus KEEP THE SMILE 2017
    Friday 23/12/2016, 16:50

    Her name and appearance are based on the Japanese yokai and ice spirit the yuki onna, this spirit appears to weary travellers as a young and beautiful woman however her intentions are quite malicious in that she will lure young men with her beauty and then when she has led them further astray she will freeze them, the yuki onna is also the inspiration for the pokemon froslass.

  • avatar

    offline Red Soul Cr Titan  
    Friday 23/12/2016, 17:56

    Reference to Yuki Onna, spirit of a spectral woman in kimono, japanese ghost story.

  • avatar

    offline Hatinn Colossus  
    Monday 23/01/2017, 02:59

    confidence: graff
    revenge: loocio

  • avatar

    offline Love the Kill Colossus Visceral Expression
    Monday 04/12/2017, 16:45

    The only thing I can think when I see this card is "Pretty... so pretty... NOT TAKE MIRROR!". That and the fact that she's a really interesting card to play around with

  • avatar

    offline Necatus Imperator Organized Konfusion
    Sunday 15/07/2018, 07:53

    she looks like a white walker in her final form

  • avatar

    offline AtomicBureau Guru  
    Friday 23/12/2016, 15:19

    Yodd is generally better but hmm, I guess she's a defensive card.