RIP Mary, a cabaret dancer known throughout the saloon for her provocative high kicks and tantalizing poses. Then one particular night, she had her audience whipped up into such a frenzy that the mother of all bar fights broke out. And as a result, she's now heading up a very macabre variety show with death.
  • Released on friday 23/06/17
  • Illustrator: LazeTrauma
  • Rare Card Available at the Shop
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Ability

Ability

Dope 1, Max. 11
If Poppy Mary wins the round, the player controlling Poppy Mary will win 1 Pillz, maximum 11. The effect will be felt at the end of each of the following rounds. (If two Dope are applied, the second will replace the first as soon as the latter takes effect).
Clan bonus

Clan bonus

Night: -1 Opp Pow. And Damage, Min 1
The opponent’s Power and Damage are reduced by 1 points or up to a minimum of 1. Careful: At day time, this effect will change!
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    GhosTownPoppy Mary
    starstarstar
    3
    1
    Unlock ability at starstarstar
    Night: -1 Opp Pow. And Damage, Min 1
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    GhosTownPoppy Mary
    starstarstar
    5
    2
    Unlock ability at starstarstar
    Night: -1 Opp Pow. And Damage, Min 1
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    GhosTownPoppy Mary
    starstarstar
    8
    3
    Dope 1, Max. 11
    Night: -1 Opp Pow. And Damage, Min 1
GhosTown
GhosTown GhosTown
32 characters
missions icon 24 missions
Clan's bonus Night: -1 Opp Pow. And Damage, Min 1
Howdy, stranger, over the hills and beyond the great desert and the Rocky Mountains lies the little town of Purgatory: the last stop before the great beyond or so the sign reads! Situated on the crossroads of ancient roads and mystical fault lines, it intimately unites the world of the living with that of the dead. And it is in this godforsaken country, where time and its inhabitants are frozen in the frenzy of the great gold rush, that restless ghosts await their hour: a right of passage to a better world. But the red tape of the Great Beyond is without a doubt the worst of its kind and kills people through sheer boredom more surely than a bullet to the brain.
  • avatar

    offline Gakusei Magi Hero Hidden in Shadow of Sparks
    Friday 23/06/2017, 13:39

    wait until piranias get this ability .

  • avatar

    offline Boysavage Colossus ELITE NATION
    Friday 23/06/2017, 10:33

    Dope! The first of her kind.

    If you win with her you gain a pill every round!
    8 power
    3 damage
    3 stars
    Dope 1 max 11
    Pretty op

  • avatar

    offline Steelie_MOB Titan Masters of Battle
    Friday 23/06/2017, 11:19

    O damn. This is a good one alright. smiley

  • avatar

    offline Yurieu HoA Imperator Harbingers of Ares
    Friday 23/06/2017, 14:35

    Poppy Mary 3*

    8/3 Dope 1 max, 11

    Poppy Mary is the kind of card that I almost feel like i'm wasting my time reviewing, because she is THAT strong. Day or Night, use her on turn 1,2 or 3 and she will ALWAYS show up. Max 11 is barely a problem, calculating how much you pill with her should easily take care of this issue. Poppy has unbelievable synergy with any pill manip and attack manip clan. She sets up and edge for your low pill cards, while herself is built to be a beast on big pill fights. Lowish damage to make up for the fact that she dictates the pace of the game.

    Whilst your opponent has full control of his pillz and can pill accordingly to counterplay consume, with Dope, since you are the one gaining pillz, it allows you to build up your own strategy and maximize the potential of the ability. Since you get 1 per round, it's a card that requires thought and in practice might be harder to use than in theory (So my rating might not actually translate to how she ends up playing out).

    Against SoA, she's still a powerful wall. Against SoB, her raw stats should allow you to get the job done and win the round whilst putting you in a nice spot, as long as you don't underpill or overpill massively.

    9.5/10.

  • avatar

    offline Itzzwan Ld Mediator Open Casket
    Saturday 24/06/2017, 12:59

    Pretty dope

  • avatar

    offline Hatinn Colossus  
    Wednesday 28/06/2017, 21:35

    some reference to this?
    https://www.youtube.com/watch?v=iU2hy0L5lgg

  • avatar

    offline HipHoppa Colossus Hip Hop Messiahz
    Saturday 22/07/2017, 03:09

    Day card.

    She's either a first round bluff or pill big on 1st round to get her ability going...

  • avatar

    offline Tom_Xx Guru Great White North
    Thursday 31/08/2017, 23:09

    I've seen this card used in countless matches by now, and almost every player fails to use her properly.

    Listen: the Dope ability only provides you with one pillz at the end of each turn. So, yes, you technically do get 4 "extra" pillz by the end of the fourth turn, BUT there's some downsides to the ability: first thing to consider, the last pillz you gain is useless (as you obtain it at the end of the 4th round, aka once the fight's over), so she only gives you 3 pillz if you use her on the first turn, 2 on the second, etc.

    Secondly, gaining pillz after a turn ends is NOT the same as automatically having the pillz in your hand after the turn you play with her: this is important when, say, you're facing La Junta, Fang Pi Clan, Kolos CR, or any other possibly 1-or-2HKOs. If you've played her with 4-5 pillz in the first turn thinking "oh I didn't waste any pillz, I still technically have the 12", you're in for a surprise from these clans.

    Am I saying it's a bad card? Not in the slightest, it's actually pretty good as a wall and for pillz gain when used correctly. I've just seen so many players use her 1st round with 5-6 pillz, only to face my 0-pilled Steve (which means you've dealt me 1-2 dmg depending on time of the day, AND wasted anywhere from 2 to 5 pillz depending on the other cards in my hand). It's a god card, but choose your strategy wisely considering the risks it entails. Oh, and she's also an excellent bluff if you're not facing Rescue, Uppers, or Roots/GHEIST too, as most players think she'll be used overpilled to make use of her ability.

    This has been a PSA.

  • avatar

    offline CrystalNeon Hero Wise Men Distracted
    Monday 09/07, 17:00

    This card is just busted. put 3 pills on it and someone will put on 8 to prevent the high pill/pillz return strat. Put 8 pillz on it, someone will put 3 to try conserve pills for later rounds. So sad. And if you match the pillz you will lose anyway because of the retarded GhostTown bonus and stupid 8 base power they gave this card. She should be banned in T1 T2 and most EFC ranks because it's just way too overpowered.