RIP Dakota, who’d abandoned his tribe and his dignity for the white man’s firewater. One evening, while drinking and gambling, he lost not only his last penny but also his life when he choked after being covered in tar and feathers by a crazed crowd.
Ability

Ability

Night: Revenge: +1 Life Per Damage
For each Damage inflicted by Dakota to the opponent at the end of a round, the player controlling the character will win 1 Life points at the end of the round. This effect is active only if one of your characters lost the precedent round. Careful: At day time, this effect will change!
Clan bonus

Clan bonus

Night: -1 Opp Pow. And Damage, Min 1
The opponent’s Power and Damage are reduced by 1 points or up to a minimum of 1. Careful: At day time, this effect will change!
  • picture
    GhosTownDakota
    starstar
    8
    1
    Unlock ability at starstar
    Night: -1 Opp Pow. And Damage, Min 1
  • picture
    GhosTownDakota
    starstar
    8
    2
    Night: Revenge: +1 Life Per Damage
    Night: -1 Opp Pow. And Damage, Min 1
GhosTown
GhosTown GhosTown
35 characters
missions icon 25 missions
Clan's bonus Night: -1 Opp Pow. And Damage, Min 1
Howdy, stranger, over the hills and beyond the great desert and the Rocky Mountains lies the little town of Purgatory: the last stop before the great beyond or so the sign reads! Situated on the crossroads of ancient roads and mystical fault lines, it intimately unites the world of the living with that of the dead. And it is in this godforsaken country, where time and its inhabitants are frozen in the frenzy of the great gold rush, that restless ghosts await their hour: a right of passage to a better world. But the red tape of the Great Beyond is without a doubt the worst of its kind and kills people through sheer boredom more surely than a bullet to the brain.
  • avatar

    offline windir Colossus Open Casket
    Friday 18/08/2017, 18:27

    8/2
    Night: Revenge: +1 Life per Damage
    Day: Confidence: +1 Life Per Damage

  • avatar

    offline Tom_Xx Guru Great White North
    Friday 15/09/2017, 00:32

    Uhh... yeah the price is sky high right now, but won't anyone mention the card's benefits?

    *He's an EXCELLENT semievo choice for a wall: at lvl 1 he can be a 9/2 in the day provided he doesn't face SoB. At night, he stays a still stolid 8/1 and reduces the opponent's damage should he get through.

    *Low-star count allows for big guns in the deck! It also brings this card great bluffing potential: place 1-2 pillz and see whether your opponent lets 4/6 "damage" through, or watch him overpill to beat you, then take the 4 and 5 stars out to finish the job. (Note: this also aids him in ties, since he'll win against higher-starred cards!)

    *He obviously is more useful in the day as he creates a (conditional) 6 life gap that can roll up to 10 with fury, not to mention he should win easily with a power of 9.

    *At night he'd most likely need fury to be effective and create an 8 life gap, but he can still hold his own with 8 power and slightly reducing your opponent's.

    *His ability's flexibility allows for varying and strategic deckbuilding using Dakota, as different decks can take advantage of either the Revenge or Confidence condition.

    *He's got little rivalry in the clan so far;
    -Tuco and Flood Ed are instantly discarded, as the former becomes utterly useless against any SoA, and the latter is just too unpredictable / hard for non-experienced players to handle, and most of the times he'll suffer against opponent's attack/power modifying abilities.

    -Hurry Cody's not a bad 2* at all, providing a useful Copy Opp. Bonus coupled with his own power and damage augmenting/reducing bonus, which should provide him an advantage in most fights. However, he's usually unable to make a big dent in the opponent's life points (specially at night) and his 6 power can struggle against attack modifiers.

    -His strongest contender is Burton, a card with a powerful Growth: Toxin 1, Min. 4. They can both be part of a half-deck or a full deck, as both of them can (when used correctly) create interesting life gaps and win situations at the low, low cost of 4 stars. However, between the two, I'd still go with Dakota: his ability, though conditional, can create the winning gaps in low-life battles; many times have I waited to use Burton, allowing his Toxin to build up, then win with other card leaving my opponent at 8-4 life and with little to no reason to use Burton, especially if I'm losing. Burton, however, can be used regardless of card clashes in any turn, so I'd say they're both very even.

    He's got some bad points, though:

    *The most obvious of his weaknesses is against a SoA that, while not rendering him useless as he can still be a 9/2 wall, does make him a bad pill investment damage-wise; seeing as how this is the clan's most glaring weakness with only one Stop card (and noot a very good one at that), I'd hoped new releases could tackle this issue, but the new release of Digging Bill just makes the problem worse.

    *DRs are hardly friends to Dakota as well. They nullify his effectiveness, leaving him at his 9/2 original stats if reducing properly. Burton, however, is exactly the opposite of Dakota, fluorishing when pushed against the opponent's DRs.

    *He shouldn't have much of a problem over attack reducers, but must watch out if they're from clans who also power manipulate, or vice-versa (Looking at'cha, Mona).

    *Uh, he's a rare card, and a quite expensive one at that (sitting at around 600k), so for the moment it's obviously out of reach for most players.


    Overall: 9/10.
    I'm seriously hoping for another good 2* GhosTown card; maybe a DR or a SoA. In the meantime, Dakota and Burton are sure to fill the space in any GhosTown deck or half-deck. Best placed in half-decks with pillz manipulating clans, like Piranas, to gain the sweet pillz advantage in the earlier rounds, then hit with a furied Dakota for the finish! Or blush with him first or second round and see your opponent overpill to retaliate...! Just be wary of SoAs, and GHEIST/Roots (a Piranas half-deck could also help with this).

  • avatar

    offline yaoihuntresse Colossus Wise Men Distracted
    Thursday 17/08/2017, 14:49

    His name is a reference to the Dakota tribe (who are part of the Sioux).

  • avatar

    offline Jedi_Lrd Fuse Colossus Organized Konfusion
    Tuesday 22/08/2017, 02:03

    Quick info: Tarring and Feathering was a common punishment/torture from the late American colony/early American Revolution era. What it involves is getting covered in hot tar, then covered with a layer of chicken feathers. This was often done to agents of the Stamp Act by people like the Sons of Liberty, in the time leading up to the American Revolution.

  • avatar

    offline GothicSinner Colossus Open Casket
    Monday 21/08/2017, 23:51

    Solid card

  • avatar

    offline Chrees4000 Master Wise Men Distracted
    Friday 08/09/2017, 12:09

    This card should not be 350k...

    It's ability makes it very predictable, I'd choose Hurry Cody or Burton for their outplay potential any day

  • avatar

    offline Suigetsu07 Imperator Wise Men Distracted
    Friday 09/02/2018, 09:52

    I think this card is great. It is quite rare to see a 9 powered 2* with potential virtual life gap of 10smiley